The Lair of Shiva the Destroyer 05

Level 5

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', 4 x MeazelRoom #2, 30' x 50', Myconid Sovereign and 10 x Myconid AdultRoom #3, 30' x 30', Orc Hand of Yurtrus and 10 x OrcRoom #4, 30' x 50', Duergar Mind Master and 4 x DuergarRoom #5, 50' x 50', Neogi Master and 1 x Umber Hulk, Hidden TreasureRoom #6, 50' x 50', Scythe Blade, Hidden TreasureRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', 3 x MeazelRoom #10, 30' x 30', Spawn of Kyuss and 3 x Zombie, Poisoned Arrow TrapRoom #11, 50' x 30', EmptyRoom #12, 30' x 50', Young Kruthik and 3 x Adult KruthikRoom #13, 30' x 50', EmptyRoom #14, 50' x 50', EmptyRoom #15, 50' x 50', Hidden TreasureRoom #16, 30' x 30', EmptyRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', EmptyRoom #19, 30' x 30', Drow Elite Warrior and 5 x DrowRoom #20, 50' x 50', EmptyRoom #21, 30' x 50', Draegloth and 1 x DrowRoom #22, 30' x 30', 13 x Kobold Inventor, Falling BlockRoom #23, 30' x 50', Hidden TreasureRoom #24, 50' x 50', Yuan-ti Mind Whisperer and 4 x Yuan-ti PurebloodRoom #25, 30' x 50', EmptyRoom #26, 30' x 30', EmptyRoom #27, 30' x 50', EmptyRoom #28, 30' x 30', Goblin Boss and 14 x Goblin, Hidden TreasureRoom #29, 50' x 30', GauthRoom #30, 30' x 30', EmptyRoom #31, 50' x 50', Draegloth and 3 x DrowRoom #32, 50' x 50', Nilbog and 6 x GoblinRoom #33, 50' x 30', Hobgoblin Devastator and 1 x HobgoblinRoom #34, 50' x 50', Kuo-toa Archpriest and 2 x Kuo-toa WhipRoom #35, 30' x 30', Ghast and 3 x GhoulRoom #36, 30' x 30', 4 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood, FlamethrowerRoom #37, 50' x 50', Spawn of Kyuss and 4 x ZombieRoom #38, 30' x 50', EmptyRoom #39, 30' x 50', Drider and 2 x Giant SpiderRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', Hobgoblin Devastator and 7 x Hobgoblin, Falling Cage TrapRoom #42, 30' x 30', 2 x Duergar Xarrorn and 3 x DuergarRoom #43, 50' x 30', 6 x ChitineRoom #44, 30' x 50', Orc Hand of Yurtrus and 3 x OrcRoom #45, 30' x 50', Yuan-ti Pit Master and 1 x Yuan-ti PurebloodRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', EmptyRoom #48, 30' x 50', EmptyRoom #49, 50' x 30', 5 x Drow and 5 x Giant SpiderRoom #50, 50' x 30', Hobgoblin and 9 x GoblinRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', EmptyRoom #53, 50' x 50', EmptyRoom #54, 30' x 30', EmptyRoom #55, 50' x 30', Guillotine Blade, Hidden TreasureRoom #56, 30' x 30', 4 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #57, 50' x 50', Yuan-ti Mind Whisperer and 1 x Yuan-ti PurebloodRoom #58, 30' x 50', Orc Eye of Gruumsh and 6 x OrcRoom #59, 30' x 50', Xvart Warlock of Raxivort and 13 x XvartRoom #60, 50' x 50', Orog and 5 x OrcRoom #61, 30' x 30', Ghast and 7 x GhoulRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', Stone GiantRoom #64, 50' x 30', Orc Nurtured One of Yurtrus and 4 x OrcRoom #65, 30' x 30', EmptyRoom #66, 30' x 50', Female Steeder and 8 x Male SteederRoom #67, 30' x 50', 12 x ChitineRoom #68, 50' x 30', Orc Blade of Ilneval and 7 x OrcRoom #69, 50' x 50', 2 x Duergar Hammerer and 4 x DuergarRoom #70, 30' x 30', EmptyRoom #71, 30' x 50', Duergar Mind Master and 3 x Duergar Stone GuardRoom #72, 50' x 50', EmptyRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', 11 x Kobold InventorRoom #75, 50' x 50', Stone Giant and 1 x Saber-toothed TigerRoom #76, 30' x 50', Orc Claw of Luthic and 8 x OrcRoom #77, 50' x 30', EmptyRoom #78, 50' x 50', Spectator and 3 x Gibbering MoutherRoom #79, 30' x 50', EmptyRoom #80, 30' x 50', 5 x Drow and 5 x Giant SpiderRoom #81, 30' x 30', Bugbear Chief and 5 x BugbearRoom #82, 30' x 30', Rune of DreadRoom #83, 50' x 50', Large Electrified Floortile, Hidden TreasureRoom #84, 50' x 30', EmptyRoom #85, 30' x 50', 9 x MeazelRoom #86, 30' x 50', EmptyRoom #87, 30' x 30', GauthRoom #88, 30' x 50', Yuan-ti Mind Whisperer and 1 x Yuan-ti PurebloodRoom #89, 30' x 50', 3 x Derro Savant and 7 x DerroRoom #90, 30' x 50', EmptyRoom #91, 30' x 30', Yuan-ti Mind Whisperer and 4 x Yuan-ti PurebloodRoom #92, 30' x 50', TanarukkRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', Roper and 4 x PiercerRoom #95, 50' x 50', Large Electrified Floortile, Hidden TreasureRoom #96, 30' x 30', EmptyRoom #97, 30' x 30', Duergar Hammerer and 2 x DuergarRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', Orog and 5 x OrcRoom #100, 50' x 30', Myconid Sovereign and 7 x Quaggoth Spore ServantRoom #101, 30' x 30', Orog and 2 x OrcRoom #102, 30' x 50', 7 x DuergarRoom #103, 30' x 50', 13 x ChitineRoom #104, 50' x 30', Choldrith and 7 x ChitineRoom #105, 30' x 50', 6 x Orc and 1 x EttinRoom #106, 30' x 30', EmptyRoom #107, 30' x 50', EmptyRoom #108, 50' x 50', EmptyRoom #109, 30' x 30', Quaggoth Thonot and 2 x QuaggothRoom #110, 30' x 50', Spectator and 3 x Gibbering MoutherRoom #111, 30' x 30', Drider and 2 x Giant SpiderRoom #112, 30' x 30', EmptyRoom #113, 30' x 30', EmptyRoom #114, 50' x 50', Ogre Chain Brute and 2 x OgreRoom #115, 30' x 30', EmptyRoom #116, 30' x 30', EmptyRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', EmptyRoom #119, 50' x 30', Orc Eye of Gruumsh and 3 x OrcRoom #120, 50' x 30', Kobold Dragonshield and 13 x KoboldRoom #121, 30' x 50', EmptyRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', EmptyRoom #125, 50' x 30', EmptyRoom #126, 30' x 30', EmptyRoom #127, 50' x 50', Drow Elite Warrior and 1 x Drow, Falling Cage TrapRoom #128, 30' x 50', Greater Acid SprayRoom #129, 30' x 30', Drow Elite Warrior and 5 x DrowRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', EmptyRoom #132, 30' x 50', EmptyRoom #133, 50' x 50', 2 x Duergar Hammerer and 4 x DuergarRoom #134, 50' x 50', EmptyRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', Barbed Net TrapRoom #137, 30' x 50', 8 x Kobold InventorRoom #138, 50' x 30', Vampiric Mist and 8 x ShadowRoom #139, 30' x 30', EmptyRoom #140, 50' x 50', Orc Eye of Gruumsh and 6 x Orc, Poison Gas Trap, Hidden TreasureRoom #141, 50' x 30', EmptyRoom #142, 30' x 50', Kuo-toa Whip and 12 x Kuo-toaRoom #143, 50' x 30', Orc Nurtured One of Yurtrus and 13 x Orc, Flamethrower, Hidden TreasureRoom #144, 50' x 50', Tanarukk and 4 x OrcRoom #145, 30' x 50', Drow Mage and 2 x ChitineRoom #146, 30' x 50', EmptyRoom #147, 50' x 30', 4 x Duergar and 10 x Giant RatRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', Drow Elite Warrior and 6 x DrowRoom #150, 30' x 50', Hobgoblin Captain and 10 x HobgoblinRoom #151, 50' x 50', 2 x TrollRoom #152, 50' x 50', Firenewt Warlock of Imix and 13 x Firenewt WarriorRoom #153, 50' x 50', EmptyRoom #154, 30' x 30', 2 x Duergar Screamer and 4 x DuergarRoom #155, 30' x 30', EmptyRoom #156, 30' x 50', EmptyRoom #157, 30' x 30', EmptyRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', Neogi and 15 x Neogi Hatchling, Scythe BladeRoom #160, 50' x 50', 2 x Duergar Xarrorn and 3 x DuergarRoom #161, 30' x 30', 5 x Hobgoblin and 1 x ManticoreRoom #162, 30' x 50', Xvart Warlock of Raxivort and 14 x XvartRoom #163, 30' x 50', EmptyRoom #164, 50' x 30', Drow Elite Warrior and 4 x DrowRoom #165, 30' x 50', Kuo-toa Whip and 7 x Kuo-toaRoom #166, 30' x 50', 2 x Duergar Kavalrachni and 2 x Female SteederRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', EmptyRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', 8 x MeazelRoom #171, 30' x 50', Spectator and 3 x NothicRoom #172, 30' x 30', EmptyRoom #173, 30' x 50', Nilbog and 14 x Goblin, Hidden TreasureRoom #174, 50' x 30', 4 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #175, 30' x 50', EmptyRoom #176, 30' x 50', Adult OblexRoom #177, 30' x 50', Orc Eye of Gruumsh and 5 x Orc, Ice Spear Trap, Hidden TreasureRoom #178, 30' x 50', DriderRoom #179, 50' x 30', Thunder BlasterRoom #180, 50' x 30', 11 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #181, 50' x 50', Wraith and 2 x SpecterRoom #182, 30' x 30', EmptyRoom #183, 30' x 30', 5 x Adult KruthikRoom #184, 30' x 30', 6 x MeazelRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', 7 x Xvart and 12 x Giant RatRoom #187, 50' x 50', EmptyRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', GauthRoom #190, 30' x 50', Darkling Elder and 10 x DarklingRoom #191, 30' x 50', EmptyRoom #192, 50' x 50', Yuan-ti Pit Master and 1 x Yuan-ti PurebloodRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', Bugbear Chief and 4 x BugbearRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', Duergar Mind Master and 4 x DuergarRoom #197, 50' x 50', Duergar Warlord and 1 x Duergar SoulbladeRoom #198, 30' x 30', EmptyRoom #199, 50' x 50', Choldrith and 5 x ChitineRoom #200, 30' x 30', 10 x Orc and 1 x OgreRoom #201, 30' x 30', Choldrith and 4 x ChitineRoom #202, 50' x 50', Myconid Sovereign and 8 x Myconid AdultRoom #203, 50' x 50', EmptyRoom #204, 50' x 30', 2 x Duergar Kavalrachni and 2 x Female SteederRoom #205, 50' x 50', EmptyRoom #206, 50' x 50', Hidden TreasureRoom #207, 30' x 30', Ogre Bolt Launcher and 3 x OgreRoom #208, 50' x 30', EmptyRoom #209, 30' x 50', Kuo-toa Whip and 8 x Kuo-toaRoom #210, 50' x 30', Orc Hand of Yurtrus and 6 x OrcRoom #211, 50' x 50', EmptyRoom #212, 50' x 50', Hobgoblin Captain and 3 x HobgoblinRoom #213, 50' x 30', Orc War Chief and 2 x Orc, Greater Acid SprayRoom #214, 50' x 30', EmptyRoom #215, 50' x 50', Bugbear and 13 x GoblinRoom #216, 50' x 30', Hidden TreasureRoom #217, 50' x 30', Orc Eye of Gruumsh and 8 x OrcRoom #218, 30' x 50', Earthmaw Trap, Hidden TreasureRoom #219, 50' x 50', Orc Eye of Gruumsh and 4 x OrcRoom #220, 30' x 50', GauthRoom #221, 30' x 30', Nilbog and 14 x GoblinRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', Falling Cage Trap, Hidden TreasureRoom #224, 50' x 30', Orc Hand of Yurtrus and 3 x OrcRoom #225, 50' x 50', 12 x Firenewt WarriorRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', EmptyRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', EmptyRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', 13 x Firenewt WarriorRoom #232, 50' x 50', Orc Claw of Luthic and 4 x OrcRoom #233, 50' x 30', Spawn of Kyuss and 2 x ZombieRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', Hidden TreasureRoom #236, 50' x 30', Ice Spear TrapRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', EmptyRoom #239, 30' x 30', EmptyRoom #240, 30' x 30', Orc Nurtured One of Yurtrus and 14 x OrcRoom #241, 50' x 30', Bugbear Chief and 5 x BugbearRoom #242, 50' x 50', EmptyRoom #243, 30' x 30', EmptyRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', Yuan-ti Mind Whisperer and 2 x Yuan-ti PurebloodRoom #246, 30' x 30', EmptyRoom #247, 30' x 50', Hidden TreasureRoom #248, 50' x 30', Kuo-toa Archpriest and 3 x Kuo-toaRoom #249, 30' x 30', Bugbear and 9 x GoblinRoom #250, 30' x 30', Duergar Stone Guard and 6 x Duergar, Greater Acid SprayRoom #251, 50' x 50', 2 x Duergar Kavalrachni and 2 x Female SteederRoom #252, 50' x 50', EmptyRoom #253, 30' x 50', EmptyRoom #254, 30' x 30', Hobgoblin Devastator and 5 x HobgoblinRoom #255, 50' x 50', 3 x Orc and 1 x OgreRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', EmptyRoom #258, 50' x 50', EmptyRoom #259, 50' x 30', Kruthik Hive Lord and 1 x Adult Kruthik, Hidden TreasureRoom #260, 30' x 50', EmptyRoom #261, 30' x 30', Orc Eye of Gruumsh and 3 x OrcRoom #262, 30' x 30', Female Steeder and 14 x Male SteederRoom #263, 30' x 30', Ogre Battering Ram and 2 x OgreRoom #264, 50' x 50', Neogi and 14 x Neogi Hatchling, Hidden TreasureRoom #265, 30' x 50', EmptyRoom #266, 30' x 50', Orog and 4 x OrcRoom #267, 30' x 30', Orog and 11 x OrcRoom #268, 30' x 30', EmptyRoom #269, 50' x 50', EmptyRoom #270, 50' x 50', Yuan-ti Nightmare Speaker and 3 x Yuan-ti PurebloodRoom #271, 30' x 30', EmptyRoom #272, 30' x 50', 5 x MimicRoom #273, 30' x 50', Orog and 11 x OrcRoom #274, 30' x 30', Ghast and 6 x GhoulRoom #275, 30' x 50', Hidden TreasureRoom #276, 50' x 50', Flamethrower, Hidden TreasureRoom #277, 30' x 50', EmptyRoom #278, 50' x 30', EmptyRoom #279, 30' x 50', Grick Alpha and 1 x GrickRoom #280, 30' x 50', Drow Elite Warrior and 3 x DrowRoom #281, 50' x 30', EmptyRoom #282, 30' x 30', 3 x Derro Savant and 7 x DerroRoom #283, 50' x 30', Teleporter Crystal, Hidden TreasureRoom #284, 30' x 50', 5 x Bugbear and 1 x Ogre, Falling BlockRoom #285, 50' x 50', Choldrith and 9 x ChitineRoom #286, 30' x 50', Duergar Screamer and 3 x DuergarRoom #287, 50' x 50', EmptyRoom #288, 30' x 30', 6 x BugbearRoom #289, 50' x 30', Myconid Sovereign and 3 x Quaggoth Spore ServantRoom #290, 30' x 30', EmptyRoom #291, 50' x 30', EmptyRoom #292, 30' x 50', Ghast and 3 x GhoulRoom #293, 50' x 30', Duergar Soulblade and 2 x DuergarRoom #294, 30' x 30', EmptyRoom #295, 50' x 30', EmptyRoom #296, 30' x 30', Stone Giant and 1 x Saber-toothed TigerRoom #297, 30' x 30', DriderRoom #298, 30' x 30', EmptyRoom #299, 50' x 50', EmptyRoom #300, 30' x 30', Kobold Dragonshield and 8 x KoboldRoom #301, 50' x 30', EmptyRoom #302, 30' x 30', EmptyRoom #303, 30' x 30', Drow Elite Warrior and 5 x Drow, Poisoned Arrow TrapRoom #304, 30' x 50', 7 x Firenewt WarriorRoom #305, 30' x 50', 2 x Adult KruthikRoom #306, 30' x 50', Duergar Warlord and 2 x Duergar SoulbladeRoom #307, 30' x 50', 2 x Duergar Hammerer and 4 x DuergarRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', Ghast and 6 x GhoulRoom #310, 30' x 30', 2 x Duergar Hammerer and 4 x DuergarRoom #311, 30' x 50', 3 x NeogiRoom #312, 30' x 30', Kobold Dragonshield and 9 x KoboldRoom #313, 50' x 50', EmptyRoom #314, 50' x 30', EmptyRoom #315, 30' x 30', EmptyRoom #316, 50' x 50', Mind Flayer and 2 x TroglodyteRoom #317, 30' x 30', Choldrith and 2 x ChitineRoom #318, 30' x 30', Thunder BlasterRoom #319, 30' x 50', 14 x GoblinRoom #320, 30' x 50', Duergar Warlord and 1 x Duergar Stone GuardRoom #321, 50' x 50', Draegloth and 6 x DrowRoom #322, 50' x 30', Young Kruthik and 3 x Adult KruthikRoom #323, 30' x 50', EmptyRoom #324, 30' x 50', EmptyRoom #325, 30' x 50', Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood, Hidden TreasureRoom #326, 50' x 30', Kruthik Hive Lord and 1 x Adult KruthikRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', Thunder BlasterRoom #329, 30' x 30', EmptyRoom #330, 50' x 50', Grick Alpha and 1 x GrickRoom #331, 50' x 50', Tanarukk and 2 x OrcRoom #332, 30' x 50', Hobgoblin Devastator and 5 x Hobgoblin, Magic Missle Trap, Hidden TreasureRoom #333, 50' x 30', Neogi Master and 2 x NeogiRoom #334, 50' x 50', Stone GiantRoom #335, 30' x 30', Nilbog and 11 x GoblinRoom #336, 30' x 50', Kuo-toa Whip and 8 x Kuo-toaRoom #337, 50' x 30', Hidden TreasureRoom #338, 30' x 30', EmptyRoom #339, 30' x 30', Heavy Chain FlailRoom #340, 50' x 30', Xvart Warlock of Raxivort and 15 x Giant RatRoom #341, 50' x 50', Choldrith and 4 x ChitineRoom #342, 30' x 30', EmptyRoom #343, 30' x 50', EmptyRoom #344, 50' x 50', Yuan-ti Nightmare Speaker and 3 x Yuan-ti PurebloodRoom #345, 30' x 30', EmptyRoom #346, 50' x 50', Kruthik Hive Lord and 2 x Adult KruthikRoom #347, 30' x 50', EmptyRoom #348, 50' x 30', Ogre Bolt Launcher and 2 x OgreRoom #349, 30' x 50', Drow Mage and 1 x Giant SpiderRoom #350, 30' x 50', EmptyRoom #351, 50' x 30', Guillotine BladeRoom #352, 30' x 30', Hidden TreasureRoom #353, 50' x 50', EmptyRoom #354, 50' x 30', EmptyRoom #355, 30' x 30', 6 x SvirfneblinRoom #356, 50' x 50', 11 x Myconid AdultRoom #357, 30' x 30', 13 x HobgoblinRoom #358, 30' x 50', EmptyRoom #359, 50' x 30', Duergar Mind Master and 7 x Duergar SoulbladeRoom #360, 30' x 50', Quaggoth Thonot and 2 x QuaggothRoom #361, 30' x 30', Draegloth and 4 x DrowRoom #362, 50' x 30', Hidden TreasureRoom #363, 50' x 30', Ogre Battering Ram and 2 x OgreRoom #364, 30' x 50', EmptyRoom #365, 30' x 30', 11 x GoblinRoom #366, 50' x 30', EmptyRoom #367, 50' x 30', Hidden TreasureRoom #368, 30' x 30', Orc Hand of Yurtrus and 4 x OrcRoom #369, 30' x 30', EmptyRoom #370, 50' x 50', Young Kruthik and 3 x Adult Kruthik, Hidden TreasureRoom #371, 50' x 50', Orc Eye of Gruumsh and 7 x OrcRoom #372, 30' x 30', EmptyRoom #373, 30' x 50', 2 x Orc and 1 x TrollRoom #374, 30' x 30', Wight and 14 x Zombie, Guillotine BladeRoom #375, 30' x 30', Duergar Screamer and 3 x DuergarRoom #376, 50' x 50', 4 x Orc and 1 x Half-ogreRoom #377, 30' x 30', Ogre Chain Brute and 1 x OgreRoom #378, 30' x 50', Rune of ConfusionRoom #379, 50' x 50', EmptyRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', Orc Claw of Luthic and 6 x OrcRoom #382, 30' x 30', EmptyRoom #383, 30' x 50', 2 x WraithRoom #384, 50' x 50', Orc Hand of Yurtrus and 6 x OrcRoom #385, 30' x 30', 3 x Hobgoblin and 1 x Bugbear, Heavy Chain FlailRoom #386, 50' x 30', Darkling Elder and 5 x DarklingRoom #387, 30' x 50', BarghestRoom #388, 30' x 30', 6 x Bugbear and 1 x OgreRoom #389, 30' x 30', EmptyRoom #390, 50' x 50', Kobold Scale Sorcerer and 12 x KoboldRoom #391, 30' x 50', 15 x GoblinRoom #392, 30' x 30', Stone GiantRoom #393, 30' x 50', EmptyRoom #394, 30' x 30', Orc Claw of Luthic and 4 x OrcRoom #395, 30' x 50', Poisoned Net Trap, Hidden TreasureRoom #396, 30' x 30', 14 x DerroRoom #397, 50' x 50', 2 x Duergar Hammerer and 4 x DuergarRoom #398, 30' x 50', Hobgoblin Warlord and 2 x HobgoblinRoom #399, 30' x 30', EmptyRoom #400, 30' x 30', EmptyRoom #401, 30' x 50', EmptyRoom #402, 30' x 50', Duergar Hammerer and 2 x DuergarRoom #403, 50' x 50', Xvart Warlock of Raxivort and 13 x Giant RatRoom #404, 30' x 30', Ogre Battering Ram and 2 x OgreRoom #405, 30' x 50', EmptyRoom #406, 30' x 50', EmptyRoom #407, 30' x 30', EmptyRoom #408, 50' x 30', Orc Nurtured One of Yurtrus and 5 x OrcRoom #409, 30' x 30', Duergar Mind Master and 1 x Duergar Stone GuardRoom #410, 30' x 50', EmptyRoom #411, 30' x 30', Orc Hand of Yurtrus and 3 x OrcRoom #412, 30' x 50', 2 x Adult KruthikRoom #413, 30' x 30', 3 x Duergar and 5 x Giant RatRoom #414, 50' x 50', EmptyRoom #415, 30' x 30', EmptyRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', Poisoned Arrow Trap, Hidden TreasureRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', Xvart Warlock of Raxivort and 10 x Giant Rat, Falling Cage Trap, Hidden TreasureRoom #420, 30' x 50', EmptyRoom #421, 30' x 30', EmptyRoom #422, 50' x 50', EttinRoom #423, 30' x 50', EmptyRoom #424, 30' x 30', 2 x Young Kruthik and 4 x Adult KruthikRoom #425, 50' x 50', Roper and 2 x PiercerRoom #426, 30' x 30', EmptyRoom #427, 30' x 30', 6 x SvirfneblinRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', EmptyRoom #430, 30' x 30', EmptyRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', EmptyRoom #433, 30' x 50', Hobgoblin Captain and 8 x HobgoblinRoom #434, 30' x 30', 8 x DerroRoom #435, 30' x 30', 4 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #436, 30' x 30', Neogi Master and 1 x NeogiRoom #437, 50' x 50', EmptyRoom #438, 50' x 30', Hidden TreasureRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', 5 x Adult KruthikRoom #441, 30' x 50', Orc Eye of Gruumsh and 10 x OrcRoom #442, 30' x 50', Draegloth and 1 x Drow, Hidden TreasureRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', Barghest and 3 x Goblin, Poisoned Net Trap, Hidden TreasureRoom #445, 30' x 30', Spawn of Kyuss, Barbed Net TrapRoom #446, 50' x 50', 7 x BugbearRoom #447, 30' x 30', Bugbear Chief and 4 x BugbearRoom #448, 50' x 50', EmptyRoom #449, 50' x 30', 4 x MeazelRoom #450, 50' x 30', 3 x Derro Savant and 7 x DerroRoom #451, 50' x 30', EmptyRoom #452, 50' x 50', Tanarukk and 1 x OrcRoom #453, 30' x 30', EmptyRoom #454, 30' x 30', 4 x Orc Red Fang of Shargaas, Rune of ParalyzationRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', EmptyRoom #457, 30' x 30', Spawn of Kyuss and 2 x ZombieRoom #458, 30' x 30', Firenewt Warlock of Imix and 4 x Firenewt WarriorRoom #459, 50' x 30', Firenewt Warlock of Imix and 10 x Firenewt WarriorRoom #460, 50' x 50', EmptyRoom #461, 50' x 50', EmptyRoom #462, 30' x 50', Duergar Screamer and 3 x DuergarRoom #463, 30' x 30', Ogre Bolt Launcher and 3 x Ogre, Ice Spear Trap, Hidden TreasureRoom #464, 50' x 30', EmptyRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', EmptyRoom #467, 30' x 30', EmptyRoom #468, 30' x 50', 2 x Orc Red Fang of Shargaas and 2 x Giant BatRoom #469, 30' x 30', Female Steeder and 9 x Male SteederRoom #470, 30' x 30', EmptyRoom #471, 50' x 30', 3 x Duergar Kavalrachni and 3 x Female SteederRoom #472, 30' x 50', Adult OblexRoom #473, 30' x 30', EmptyRoom #474, 30' x 50', Wraith and 1 x SpecterRoom #475, 50' x 30', Ettin, Hidden TreasureRoom #476, 30' x 30', Kuo-toa Archpriest and 4 x Kuo-toaRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', EmptyRoom #479, 30' x 50', EmptyRoom #480, 30' x 30', Drider and 2 x Giant SpiderRoom #481, 30' x 30', Hobgoblin Warlord and 1 x HobgoblinRoom #482, 50' x 30', Adult OblexRoom #483, 50' x 30', Greater Acid SprayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp) (slides up)Locked Stone Door (DC 10 to open)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 25 to open)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open) (slides down)ArchwayLocked Stone Door (DC 20 to open)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 20 to open)ArchwayArchwayUnlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open) (slides up)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayUnlocked Iron Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayLocked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayUnlocked Iron Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides to one side)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides up)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 20 to open) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 15 to open)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp) (slides up)Locked Stone Door (DC 25 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides up)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open) (slides down)ArchwayLocked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayUnlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Locked Iron Door (DC 15 to open)ArchwayLocked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp) (slides down)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayLocked Iron Door (DC 15 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)A group of demonic faces have been carved into the wallsBurning torches in iron sconces line the corridorThunder BlasterIce Spear TrapGhostly music fills the corridorThe walls here have been engraved with endless spiralsThunder Blaster
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aThunder Blaster: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 4d10 thunder damage and become deafened for 1d4 rounds
cBurning torches in iron sconces line the corridor
eGhostly music fills the corridor
iA group of demonic faces have been carved into the walls
mThunder Blaster: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 4d10 thunder damage and become deafened for 1d4 rounds
nIce Spear Trap: DC 15 to find, DC 10 to disable; +7 to hit against one target, 4d10 cold damage
rThe walls here have been engraved with endless spirals
Wandering Monsters
12 x Troll (cr 5, mm 291); deadly, 3600 xp; hunting a rival
22 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 1100 xp; patrolling their territory
3Orc Hand of Yurtrus (cr 2, vgm 184) and 5 x Orc (cr 1/2, mm 246); easy, 950 xp; investigating a strange noise
4Goblin Boss (cr 1, mm 166) and 13 x Goblin (cr 1/4, mm 166); medium, 850 xp; wielding bizarre eldritch powers
52 x Duergar Screamer (cr 3, motm 112, mtf 190) and 4 x Duergar (cr 1, mm 122); deadly, 2200 xp; carrying a mirror
6Kuo-toa Archpriest (cr 6, mm 200) and 3 x Kuo-toa (cr 1/4, mm 199); medium, 2450 xp; searching for an object stolen from their lair
Room #1
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #17

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #22, inhabited by 13 x Kobold Inventor

Room Features

Several square holes are cut into the ceiling and floor, and the floor is covered in square tiles, alternating white and black

Monster

4 x Meazel (cr 1, motm 177, mtf 214); easy, 800 xp


Treasure: 13 cp; 12 gp; 25 cp; 9 gp

Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by Orc Hand of Yurtrus and 10 x Orc

Monster

Myconid Sovereign (cr 2, mm 232) and 10 x Myconid Adult (cr 1/2, mm 232); hard, 1450 xp


Treasure: 15 cp; 13 gp; 9 gp; 20 cp; 19 sp; 12 cp; 14 sp; 21 cp; 12 gp; 16 cp; 19 cp

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2, inhabited by Myconid Sovereign and 10 x Myconid Adult

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #4, inhabited by Duergar Mind Master and 4 x Duergar

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #23

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 10 x Orc (cr 1/2, mm 246); hard, 1450 xp


Treasure: 700 cp, 8000 sp, 1400 gp, 70 pp, a brass ewer inlaid with a meandros of electrum (25 gp), a cloth cloak trimmed with fur (25 gp), a necklace of eye agate (25 gp), 2 x a set of crystal dice (25 gp), a steel bell engraved with arcane runes (25 gp), an agateware tile embossed with arcane runes (25 gp), Keoghtom's Ointment (uncommon, dmg 179), Wand of Secrets (uncommon, dmg 211)

Room #4
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #3, inhabited by Orc Hand of Yurtrus and 10 x Orc

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5, inhabited by Neogi Master and 1 x Umber Hulk

Room Features

A magical idol in the south side of the room grants the ability to detect poison (for one day) to whomever offers a prayer, and a mural of a legendary battle covers the ceiling

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 4 x Duergar (cr 1, mm 122); medium, 1250 xp


Treasure: 12 sp; 16 sp; 12 ep; 21 cp; 17 sp

Room #5
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4, inhabited by Duergar Mind Master and 4 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #29, inhabited by Gauth

Room Features

Someone has scrawled "No, I said it had eleven eyes" on the east wall, and a pile of iron spikes lies in the south-east corner of the room

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 1 x Umber Hulk (cr 5, mm 292); hard, 2900 xp


Treasure: 500 cp, 6000 sp, 1700 gp, 130 pp, 3 x diamond (50 gp), 2 x bloodstone (50 gp), carnelian (50 gp), chrysoprase (50 gp), citrine (50 gp), 2 x jasper (50 gp), moonstone (50 gp)

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


600 cp, 9000 sp, 2700 gp, 100 pp, 5 x diamond (50 gp), chalcedony (50 gp), chrysoprase (50 gp), moonstone (50 gp), star rose quartz (50 gp), zircon (50 gp)

Room #6
West Entry

Locked Stone Door (DC 20 to open)

East Entry

Archway

→   Leads to room #7

South Entry

Archway

→   Leads to room #32, inhabited by Nilbog and 6 x Goblin

Room Features

Someone has scrawled "When the stars fall from the sky and the rivers run red with blood, the Crown of Scepters shall be restored" on the south wall, and several pieces of rotten rope are scattered throughout the room

Trap

Scythe Blade: DC 15 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 15 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 acid damage for 1d4 rounds


1000 cp, 7000 sp, 2400 gp, 70 pp, a bloodstone bowl engraved with arcane runes (250 gp), a lacquered wooden plate engraved with a labyrinth (250 gp), a silver bowl engraved with an ancient coat of arms (250 gp), a silver scepter inlaid with electrum (250 gp), a stoneware vase painted with pastoral imagery (250 gp), an electrum ring engraved with a legendary coat of arms (250 gp), Potion of Resistance (fire) (uncommon, dmg 188), Spell Scroll (Protection from Energy) (uncommon, dmg 200), Potion of Fire Breath (uncommon, dmg 187)

Room #7
West Entry

Archway

→   Leads to room #6

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

Empty 
Room #8
West Entry

Unlocked Iron Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9, inhabited by 3 x Meazel

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #24, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

Room Features

A stream of water flows along a channel in the floor, and someone has scrawled "The gemstone is cursed" on the south wall

Room #9
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #25

Monster

3 x Meazel (cr 1, motm 177, mtf 214); easy, 600 xp


Treasure: 23 cp; 14 cp; 10 ep

Room #10
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #11

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 3 x Zombie (cr 1/4, mm 316); easy, 1950 xp


Treasure: 1200 cp, 50 ep; 16 cp; 16 cp; 13 sp

Trap

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +9 to hit against one target, 10d10 piercing/poison damage

Room #11
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #10, inhabited by Spawn of Kyuss and 3 x Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #12, inhabited by Young Kruthik and 3 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26

Empty 
Room #12
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #35, inhabited by Ghast and 3 x Ghoul

South Entry #2

Archway

→   Leads to room #36, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A magical pool in the west side of the room ages whomever drinks from it (but only once), and someone has scrawled "eight, eight, ten" on the south wall

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 3 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 1375 xp


Treasure: 3 pp; 23 cp; 18 sp; 12 sp

Room #13
East Entry

Archway

→   Leads to room #19, inhabited by Drow Elite Warrior and 5 x Drow

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #36, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A tapestry of geometric patterns hangs from the south wall, and a carved stone statue stands in the west side of the room

Room #14
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #38

Empty 
Room #15
West Entry

Archway

→   Leads to room #21, inhabited by Draegloth and 1 x Drow

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


800 cp, 8000 sp, 3200 gp, 60 pp, black onyx (150 gp), pearl (100 gp), amber (100 gp), 2 x chrysoberyl (100 gp), coral (100 gp), 2 x garnet (100 gp), spinel (100 gp), tourmaline (100 gp), Spell Scroll (Create or Destroy Water) (common, dmg 200), Spell Scroll (Web) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #16
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #17

Empty 
Room #17
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #16

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #1, inhabited by 4 x Meazel

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #41, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

Empty 
Room #18
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5, inhabited by Neogi Master and 1 x Umber Hulk

East Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31, inhabited by Draegloth and 3 x Drow

Room Features

A stone stair ascends towards the north wall, and several iron cages are scattered throughout the room

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #13

South Entry

Archway

→   Leads to room #37, inhabited by Spawn of Kyuss and 4 x Zombie

Monster

Drow Elite Warrior (cr 5, mm 128) and 5 x Drow (cr 1/4, mm 128); hard, 2050 xp


Treasure: 1600 cp, 50 ep; 10 sp; 13 sp; 17 cp; 20 sp; 15 sp

Room #20
South Entry

Archway

→   Leads to room #43, inhabited by 6 x Chitine

Empty 
Room #21
East Entry #1

Archway

→   Leads to room #15

East Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #39, inhabited by Drider and 2 x Giant Spider

Room Features

A tapestry of vile acts hangs from the north wall, and a bent key lies in the south side of the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 1 x Drow (cr 1/4, mm 128); medium, 2950 xp


Treasure: 180 gp; 16 sp

Room #22
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1, inhabited by 4 x Meazel

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #28, inhabited by Goblin Boss and 14 x Goblin

Room Features

The floor is covered in perfect hexagonal tiles, and the sound of footsteps can be faintly heard near the east wall

Monster

13 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 650 xp


Treasure: 24 cp; 8 sp; 13 sp; 10 gp; 17 cp; 14 gp; 16 cp; 13 cp; 19 sp; 14 gp; 14 cp; 11 sp; 11 gp

Trap

Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 4d10 damage

Room #23
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #3, inhabited by Orc Hand of Yurtrus and 10 x Orc

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4, inhabited by Duergar Mind Master and 4 x Duergar

East Entry #2

Archway

→   Leads to room #29, inhabited by Gauth

Room Features

Skeletons hang from chains and manacles against the south wall, and flickering motes of light fill the south-east corner of the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


800 cp, 6000 sp, 3100 gp, 80 pp, 9 x diamond (50 gp), carnelian (50 gp), citrine (50 gp), 2 x sardonyx (50 gp), zircon (50 gp)

Room #24
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #8

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #33, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

East Entry

Archway

→   Leads to room #34, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa Whip

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #50, inhabited by Hobgoblin and 9 x Goblin

Room Features

A narrow pit covered by iron bars lies in the west side of the room, and the scent of ozone fills the south side of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 4 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1900 xp


Treasure: 14 sp; 11 sp; 14 sp; 4 pp; 12 gp

Room #25
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #9, inhabited by 3 x Meazel

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #26

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #51

Empty 
Room #26
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #25

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #27
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54

Room Features

A large demonic idol with ruby eyes sits in the north-west corner of the room, and a rusted sword lies in the north-east corner of the room

Room #28
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #22, inhabited by 13 x Kobold Inventor

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #42, inhabited by 2 x Duergar Xarrorn and 3 x Duergar

East Entry

Locked Iron Door (DC 25 to open)

Room Features

A narrow ledge runs along the walls, and the ceiling is covered with cobwebs

Monster

Goblin Boss (cr 1, mm 166) and 14 x Goblin (cr 1/4, mm 166); medium, 900 xp


Treasure: 25 cp; 13 cp; 13 ep; 16 gp; 19 sp; 12 gp; 15 cp; 16 cp; 15 sp; 12 cp; 10 gp; 5 gp; 14 cp; 16 cp; 13 cp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


800 cp, 8000 sp, 2600 gp, 80 pp, 2 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), chalcedony (50 gp), citrine (50 gp), jasper (50 gp), sardonyx (50 gp), Spell Scroll (Arcane Lock) (uncommon, dmg 200), Potion of Animal Friendship (uncommon, dmg 187)

Room #29
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5, inhabited by Neogi Master and 1 x Umber Hulk

West Entry

Archway

→   Leads to room #23

East Entry

Archway

→   Leads to room #30

Monster

Gauth (cr 6, motm 133, vgm 125); medium, 2300 xp


Treasure: 1400 cp, 30 ep

Room #30
West Entry

Archway

→   Leads to room #29, inhabited by Gauth

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #48

Room Features

Several alcoves are cut into the south and east walls, and a pile of torn paper lies in the south-east corner of the room

Room #31
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #18

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #32, inhabited by Nilbog and 6 x Goblin

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #55

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #56, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

Someone has scrawled "The last wards have fallen" on the south wall, and numerous monstrous skulls lie within niches in the north and east walls

Monster

Draegloth (cr 7, motm 98, vgm 141) and 3 x Drow (cr 1/4, mm 128); hard, 3050 xp


Treasure: 1300 cp, 30 ep; 12 gp; 24 cp; 18 cp

Room #32
North Entry

Archway

→   Leads to room #6

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #31, inhabited by Draegloth and 3 x Drow

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #33, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

South Entry

Archway

→   Leads to room #56, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

Several square holes are cut into the ceiling and floor, and several pieces of rotten rope are scattered throughout the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 6 x Goblin (cr 1/4, mm 166); easy, 500 xp


Treasure: 18 sp; 13 ep; 14 sp; 6 sp; 9 gp; 12 gp; 10 ep

Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #32, inhabited by Nilbog and 6 x Goblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #24, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #49, inhabited by 5 x Drow and 5 x Giant Spider

Room Features

Someone has scrawled "The Covenant of Paha looted this place" on the north wall, and several pieces of rotten fruit are scattered throughout the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 1 x Hobgoblin (cr 1/2, mm 186); easy, 1200 xp


Treasure: 21 cp; 20 cp

Room #34
West Entry #1

Archway

→   Leads to room #24, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

West Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #50, inhabited by Hobgoblin and 9 x Goblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

Room Features

A set of demonic war masks hangs on the south wall, and the floor is covered with humanoid bones

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 2 x Kuo-toa Whip (cr 1, mm 200); deadly, 2700 xp


Treasure: 1100 cp, 4000 sp, 1600 gp, 110 pp, 4 x diamond (50 gp), bloodstone (50 gp), chalcedony (50 gp), citrine (50 gp), onyx (50 gp), 2 x zircon (50 gp)

Room #35
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #12, inhabited by Young Kruthik and 3 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #53

Room Features

A chute descends from the room into a natural cavern below, and someone has scrawled "Five steps forward, nine steps back" on the east wall

Monster

Ghast (cr 2, mm 148) and 3 x Ghoul (cr 1, mm 148); medium, 1050 xp


Treasure: 16 cp; 7 gp; 17 cp; 13 ep

Room #36
North Entry #1

Archway

→   Leads to room #12, inhabited by Young Kruthik and 3 x Adult Kruthik

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #13

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53

Room Features

Lit candles are scattered across the floor, and a crushed helm lies in the west side of the room

Monster

4 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2000 xp


Treasure: 14 sp; 17 cp; 5 ep; 12 gp; 13 cp

Trap

Flamethrower: DC 10 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 fire damage

Room #37
North Entry

Archway

→   Leads to room #19, inhabited by Drow Elite Warrior and 5 x Drow

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #43, inhabited by 6 x Chitine

South Entry

Archway

→   Leads to room #58, inhabited by Orc Eye of Gruumsh and 6 x Orc

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 4 x Zombie (cr 1/4, mm 316); medium, 2000 xp


Treasure: 270 sp, 90 gp; 12 sp; 26 cp; 5 pp; 13 sp

Room #38
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #14

West Entry

Archway

→   Leads to room #54

Empty 
Room #39
West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #21, inhabited by Draegloth and 1 x Drow

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #62

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #63, inhabited by Stone Giant

Room Features

Someone has scrawled "six, four, six, seven" on the east wall, and an unexplained breeze can be felt in the south-west corner of the room

Monster

Drider (cr 6, mm 120) and 2 x Giant Spider (cr 1, mm 328); deadly, 2700 xp


Treasure: 1400 cp, 20 ep; 10 sp; 8 gp

Room #40
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #64, inhabited by Orc Nurtured One of Yurtrus and 4 x Orc

Room Features

A ladder ascends to a balcony hanging from the east wall, and a set of demonic war masks hangs on the east wall

Room #41
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #17

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #65

Room Features

Someone has scrawled "The walls listen" on the south wall, and a clanking sound can be heard in the south-west corner of the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 7 x Hobgoblin (cr 1/2, mm 186); deadly, 1800 xp


Treasure: 900 cp, 7000 sp, 2000 gp, 30 pp, a bone orb inlaid with a filigree of copper (25 gp), a cloth gown trimmed with fur (25 gp), a fine leather coinpurse trimmed with squirrel fur (25 gp), a leather scabbard trimmed with rabbit fur (25 gp), a petrified frog inlaid with ornate electrum scrollwork (25 gp), a stoneware chalice painted with pastoral imagery (25 gp), Keoghtom's Ointment (uncommon, dmg 179), Oil of Slipperiness (uncommon, dmg 184), Potion of Water Breathing (uncommon, dmg 188), Mithral Armor (plate) (uncommon, dmg 182)

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #42
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #28, inhabited by Goblin Boss and 14 x Goblin

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #45, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

Room Features

A narrow shaft falls into the room from above, and the floor is covered in perfect hexagonal tiles

Monster

2 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 3 x Duergar (cr 1, mm 122); hard, 1500 xp


Treasure: 900 cp, 5000 sp, 2700 gp, 100 pp, 5 x diamond (50 gp), 2 x carnelian (50 gp), chrysoprase (50 gp), jasper (50 gp), moonstone (50 gp), quartz (50 gp), sardonyx (50 gp), Potion of Healing (common, dmg 187)

Room #43
North Entry

Archway

→   Leads to room #20

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #37, inhabited by Spawn of Kyuss and 4 x Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

Room Features

A fountain and statue of a God of Death sits in the north-west corner of the room, and the scent of smoke fills the room

Monster

6 x Chitine (cr 1/2, motm 75, vgm 131); easy, 600 xp


Treasure: 3 pp; 18 cp; 9 gp; 14 sp; 12 ep; 23 cp

Room #44
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #61, inhabited by Ghast and 7 x Ghoul

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A simple fireplace sits against the south wall, and someone has scrawled "This is not a secret door" on the north wall

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 3 x Orc (cr 1/2, mm 246); easy, 750 xp


Treasure: 18 sp; 14 gp; 10 gp; 21 cp

Room #45
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #42, inhabited by 2 x Duergar Xarrorn and 3 x Duergar

East Entry

Archway

→   Leads to room #66, inhabited by Female Steeder and 8 x Male Steeder

South Entry

Archway

→   Leads to room #72

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 2000 xp


Treasure: 210 sp, 80 gp; 14 sp

Room #46
North Entry

Locked Iron Door (DC 15 to open)

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #47

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #66, inhabited by Female Steeder and 8 x Male Steeder

Room Features

Someone has scrawled "golden, golden, black, crimson" on the west wall, and a thumping sound fills the room

Room #47
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #46

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73

Room Features

A foul odor fills the east side of the room, and a pile of broken glass lies in the north-east corner of the room

Room #48
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #30

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74, inhabited by 11 x Kobold Inventor

Room Features

The floor is covered in perfect hexagonal tiles, and a metallic odor fills the room

Room #49
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #33, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #50, inhabited by Hobgoblin and 9 x Goblin

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #68, inhabited by Orc Blade of Ilneval and 7 x Orc

Room Features

A stair ascends to a balcony hanging from the east wall, and the ceiling is covered with bloodstains

Monster

5 x Drow (cr 1/4, mm 128) and 5 x Giant Spider (cr 1, mm 328); medium, 1250 xp


Treasure: 11 gp; 13 cp; 11 gp; 13 sp; 14 sp; 9 gp; 25 cp; 14 gp; 11 sp; 12 gp

Room #50
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #24, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #49, inhabited by 5 x Drow and 5 x Giant Spider

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #34, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa Whip

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #69, inhabited by 2 x Duergar Hammerer and 4 x Duergar

Monster

Hobgoblin (cr 1/2, mm 186) and 9 x Goblin (cr 1/4, mm 166); easy, 550 xp


Treasure: 5 gp; 9 gp; 15 sp; 13 gp; 9 ep; 9 gp; 9 ep; 18 cp; 12 sp; 13 sp

Room #51
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #25

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #52

Empty 
Room #52
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #51

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53

Room Features

A carved stone statue stands in the north-west corner of the room, and a ruined chain shirt lies in the south-west corner of the room

Room #53
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #35, inhabited by Ghast and 3 x Ghoul

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #36, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #52

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #58, inhabited by Orc Eye of Gruumsh and 6 x Orc

Empty 
Room #54
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #27

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43, inhabited by 6 x Chitine

West Entry #2

Archway

→   Leads to room #60, inhabited by Orog and 5 x Orc

East Entry

Archway

→   Leads to room #38

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #71, inhabited by Duergar Mind Master and 3 x Duergar Stone Guard

Room Features

Part of the south wall has collapsed into the room, and an unexplained breeze can be felt in the south-east corner of the room

Room #55
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31, inhabited by Draegloth and 3 x Drow

West Entry

Archway

→   Leads to room #48

East Entry

Archway

→   Leads to room #56, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by 11 x Kobold Inventor

Room Features

A tile mosaic of a legendary battle covers the floor, and a rusted amulet lies in the north-west corner of the room

Trap

Guillotine Blade: DC 15 to find, DC 10 to disable; +12 to hit against one target, 10d10 slashing damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 10000 sp, 1500 gp, 80 pp, 2 x black onyx (150 gp), 2 x diamond (100 gp), 3 x pearl (100 gp), amber (100 gp), chrysoberyl (100 gp), coral (100 gp), garnet (100 gp), 2 x spinel (100 gp), tourmaline (100 gp), Spell Scroll (Conjure Barrage) (uncommon, dmg 200), Spell Scroll (Elemental Weapon) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187)

Room #56
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #31, inhabited by Draegloth and 3 x Drow

North Entry #2

Archway

→   Leads to room #32, inhabited by Nilbog and 6 x Goblin

West Entry

Archway

→   Leads to room #55

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #67, inhabited by 12 x Chitine

Monster

4 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); deadly, 2500 xp


Treasure: 12 gp; 14 cp; 11 cp; 17 gp; 22 cp

Room #57
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #82

Room Features

A stone stair ascends towards the west wall, and someone has scrawled "Bardrie fell here, his spirit broken" on the east wall

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 1300 xp


Treasure: 19 cp; 18 sp

Room #58
North Entry

Archway

→   Leads to room #37, inhabited by Spawn of Kyuss and 4 x Zombie

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #53

South Entry

Archway

→   Leads to room #85, inhabited by 9 x Meazel

Room Features

The floor is covered in perfect hexagonal tiles, and several broken arrows are scattered throughout the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 6 x Orc (cr 1/2, mm 246); medium, 1050 xp


Treasure: 9 gp; 13 gp; 19 cp; 19 cp; 12 cp; 15 cp; 6 gp

Room #59
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #60, inhabited by Orog and 5 x Orc

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #85, inhabited by 9 x Meazel

Room Features

A stone dais sits in the east side of the room, and the south and west walls have been engraved with endless spirals

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 13 x Xvart (cr 1/8, motm 267, vgm 200); easy, 525 xp


Treasure: 10 ep; 13 sp; 20 cp; 10 ep; 12 sp; 13 ep; 7 cp; 11 gp; 17 cp; 13 cp; 11 ep; 11 ep; 10 sp; 14 cp

Room #60
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #59, inhabited by Xvart Warlock of Raxivort and 13 x Xvart

East Entry #1

Archway

→   Leads to room #54

East Entry #2

Archway

→   Leads to room #71, inhabited by Duergar Mind Master and 3 x Duergar Stone Guard

South Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #86

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and various torture devices are scattered throughout the room

Monster

Orog (cr 2, mm 247) and 5 x Orc (cr 1/2, mm 246); easy, 950 xp


Treasure: 10 sp; 14 cp; 16 gp; 11 ep; 17 sp; 10 ep

Room #61
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #71, inhabited by Duergar Mind Master and 3 x Duergar Stone Guard

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #44, inhabited by Orc Hand of Yurtrus and 3 x Orc

Monster

Ghast (cr 2, mm 148) and 7 x Ghoul (cr 1, mm 148); deadly, 1850 xp


Treasure: 700 cp, 4000 sp, 2200 gp, 120 pp, 5 x diamond (50 gp), moonstone (50 gp), onyx (50 gp), 2 x quartz (50 gp), star rose quartz (50 gp), zircon (50 gp), Spell Scroll (Ray of Frost) (common, dmg 200), Spell Scroll (Vicious Mockery) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39, inhabited by Drider and 2 x Giant Spider

Room Features

A stack of rotting wooden crates stands against the east wall, and someone has scrawled a strange symbol on the east wall

Room #63
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39, inhabited by Drider and 2 x Giant Spider

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #87, inhabited by Gauth

Room Features

Someone has scrawled "jade, azure, silver, crimson" on the south wall, and the ceiling is covered with scorch marks

Monster

Stone Giant (cr 7, mm 156); medium, 2900 xp


Treasure: 900 cp, 30 ep

Room #64
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #40

East Entry

Archway

→   Leads to room #65

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #79

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 4 x Orc (cr 1/2, mm 246); easy, 500 xp


Treasure: 12 sp; 21 sp; 13 gp; 11 gp; 16 gp

Room #65
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #41, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

West Entry

Archway

→   Leads to room #64, inhabited by Orc Nurtured One of Yurtrus and 4 x Orc

South Entry

Archway

Room Features

Part of the east wall has collapsed into the room, and a charred wooden shield lies in the south-west corner of the room

Room #66
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 8 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 600 xp


Treasure: 17 sp; 12 sp; 11 gp; 9 gp; 14 cp; 4 pp; 17 cp; 17 cp; 12 gp

Room #67
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Archway

→   Leads to room #68, inhabited by Orc Blade of Ilneval and 7 x Orc

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "Has anyone seen my invisible cloak?" on the west wall

Monster

12 x Chitine (cr 1/2, motm 75, vgm 131); hard, 1200 xp


Treasure: 700 cp, 2000 sp, 1300 gp, 120 pp, 4 x diamond (50 gp), 3 x bloodstone (50 gp), chrysoprase (50 gp), citrine (50 gp), onyx (50 gp), Spell Scroll (Druidcraft) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), 3 x Potion of Healing (common, dmg 187)

Room #68
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49, inhabited by 5 x Drow and 5 x Giant Spider

West Entry

Archway

→   Leads to room #67, inhabited by 12 x Chitine

Room Features

A stone sarcophagus sits in the east side of the room, and a pile of shattered weapons lies in the north-west corner of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 7 x Orc (cr 1/2, mm 246); deadly, 1800 xp


Treasure: 500 cp, 7000 sp, 1700 gp, 130 pp, black onyx (150 gp), 2 x diamond (100 gp), 3 x pearl (100 gp), amber (100 gp), chrysoberyl (100 gp), coral (100 gp), tourmaline (100 gp)

Room #69
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #50, inhabited by Hobgoblin and 9 x Goblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

2 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 4 x Duergar (cr 1, mm 122); hard, 1700 xp


Treasure: 800 cp, 8000 sp, 2800 gp, 120 pp, black onyx (150 gp), diamond (100 gp), pearl (100 gp), chrysoberyl (100 gp), spinel (100 gp), tourmaline (100 gp), Spell Scroll (Animal Friendship) (common, dmg 200), Spell Scroll (Disguise Self) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #70
East Entry

Archway

→   Leads to room #76, inhabited by Orc Claw of Luthic and 8 x Orc

Empty 
Room #71
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #54

West Entry

Archway

→   Leads to room #60, inhabited by Orog and 5 x Orc

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #61, inhabited by Ghast and 7 x Ghoul

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #77

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 3 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 1800 xp


Treasure: 500 cp, 8000 sp, 1800 gp, 100 pp, a brocade gown trimmed with lynx fur (250 gp), a copper torc inlaid with ornate gold scrollwork (250 gp), a porcelain ewer painted with noble imagery (250 gp), an agateware tankard gilded and painted with mythical imagery (250 gp), Potion of Heroism (rare, dmg 188)

Room #72
North Entry

Archway

→   Leads to room #45, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

Empty 
Room #73
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #47

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #66, inhabited by Female Steeder and 8 x Male Steeder

East Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #74, inhabited by 11 x Kobold Inventor

South Entry

Archway

→   Leads to room #96

Room Features

A stream of oil flows along a channel in the floor, and a rusted breastplate lies in the north-east corner of the room

Room #74
North Entry #1

Archway

→   Leads to room #48

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55

West Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #73

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #75, inhabited by Stone Giant and 1 x Saber-toothed Tiger

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89, inhabited by 3 x Derro Savant and 7 x Derro

South Entry #2

Locked Iron Door (DC 10 to open)

Room Features

Someone has scrawled a basic map of the dungeon on the west wall, and several bent copper coins are scattered throughout the room

Monster

11 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 550 xp


Treasure: 15 sp; 17 sp; 5 gp; 16 sp; 8 gp; 13 sp; 14 cp; 2 pp; 3 ep; 12 sp; 5 pp

Room #75
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #74, inhabited by 11 x Kobold Inventor

Room Features

Someone has scrawled "Trespassers will be flayed alive" in orcish runes on the west wall, and several corroded iron spikes are scattered throughout the room

Monster

Stone Giant (cr 7, mm 156) and 1 x Saber-toothed Tiger (cr 2, mm 336); hard, 3350 xp


Treasure: 1400 cp, 40 ep; 1 pp

Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84

South Entry

Archway

→   Leads to room #100, inhabited by Myconid Sovereign and 7 x Quaggoth Spore Servant

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 8 x Orc (cr 1/2, mm 246); hard, 1250 xp


Treasure: 15 gp; 10 gp; 14 cp; 17 sp; 20 cp; 18 cp; 17 sp; 13 sp; 10 ep

Room #77
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71, inhabited by Duergar Mind Master and 3 x Duergar Stone Guard

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #78, inhabited by Spectator and 3 x Gibbering Mouther

South Entry

Archway

→   Leads to room #94, inhabited by Roper and 4 x Piercer

Empty 
Room #78
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #77

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Spectator (cr 3, mm 30) and 3 x Gibbering Mouther (cr 2, mm 157); hard, 2050 xp


Treasure: 16 cp; 18 gp; 19 cp; 11 sp

Room #79
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #64, inhabited by Orc Nurtured One of Yurtrus and 4 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #80, inhabited by 5 x Drow and 5 x Giant Spider

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #105, inhabited by 6 x Orc and 1 x Ettin

Room Features

A faded and torn tapestry hangs from the south wall, and someone has scrawled "Has anyone seen my invisible cloak?" on the south wall

Room #80
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #79

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A well lies in the west side of the room, and an iron chandelier hangs from the ceiling in the north-east corner of the room

Monster

5 x Drow (cr 1/4, mm 128) and 5 x Giant Spider (cr 1, mm 328); medium, 1250 xp


Treasure: 800 cp, 10000 sp, 2300 gp, 90 pp, a lacquered wooden comb inlaid with a meandros of electrum (25 gp), a pair of brocade gloves threaded with silver (25 gp), an earthenware plate painted with floral imagery (25 gp), Spell Scroll (Charm Person) (common, dmg 200)

Room #81
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #91, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

Monster

Bugbear Chief (cr 3, mm 33) and 5 x Bugbear (cr 1, mm 33); hard, 1700 xp


Treasure: 700 cp, 11000 sp, 2500 gp, 60 pp, 7 x diamond (50 gp), 2 x chalcedony (50 gp), chrysoprase (50 gp), moonstone (50 gp), 2 x sardonyx (50 gp), star rose quartz (50 gp), Circlet of Blasting (uncommon, dmg 158)

Room #82
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Trap

Rune of Dread: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Room #83
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #100, inhabited by Myconid Sovereign and 7 x Quaggoth Spore Servant

Room Features

A faded and torn tapestry hangs from the south wall, and a broken spear lies in the north side of the room

Trap

Large Electrified Floortile: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. square area, DC 12 save or take 4d10 lightning damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 14 save or be teleported to another location


400 cp, 3000 sp, 1700 gp, 40 pp, 6 x diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), 4 x jasper (50 gp), moonstone (50 gp), quartz (50 gp), zircon (50 gp)

Room #84
West Entry

Archway

→   Leads to room #76, inhabited by Orc Claw of Luthic and 8 x Orc

South Entry

Archway

→   Leads to room #101, inhabited by Orog and 2 x Orc

Room Features

Someone has scrawled an arcane symbol on the south wall, and a shattered hammer lies in the south side of the room

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by Orc Eye of Gruumsh and 6 x Orc

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #59, inhabited by Xvart Warlock of Raxivort and 13 x Xvart

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #109, inhabited by Quaggoth Thonot and 2 x Quaggoth

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "When song becomes silence and the Seal of Shadow and Flame fails, the Crimson Temple shall be destroyed" on the south wall

Monster

9 x Meazel (cr 1, motm 177, mtf 214); deadly, 1800 xp


Treasure: 200 cp, 2000 sp, 2000 gp, 170 pp, a lacquered wooden bowl engraved with floral vines (250 gp), a linen coat threaded with electrum (250 gp), a silver ring brooch inlaid with platinum (250 gp), a steel torc set with a single black opal (250 gp), Spell Scroll (Mage Armor) (common, dmg 200), Spell Scroll (Speak with Animals) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #86
North Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #60, inhabited by Orog and 5 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92, inhabited by Tanarukk

South Entry

Archway

→   Leads to room #110, inhabited by Spectator and 3 x Gibbering Mouther

Room Features

Someone has scrawled "Save yourself, kill the others" in blood on the north wall, and several pieces of rotten bread are scattered throughout the room

Room #87
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #63, inhabited by Stone Giant

South Entry

Locked Iron Door (DC 25 to open)

Monster

Gauth (cr 6, motm 133, vgm 125); medium, 2300 xp


Treasure: 1000 cp, 3000 sp, 2100 gp, 120 pp, a linen vest trimmed with rabbit fur (25 gp), a small woolen tapestry (25 gp), an earthenware jar painted with garden imagery (25 gp), Spell Scroll (Light) (common, dmg 200), Spell Scroll (Heroism) (common, dmg 200), Spell Scroll (Locate Animals or Plants) (uncommon, dmg 200), 2 x Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #88
North Entry

Locked Stone Door (DC 10 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #113

Room Features

A well lies in the center of the room, and a rusted chain shirt lies in the north-west corner of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 1300 xp


Treasure: 14 cp; 5 ep

Room #89
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by 11 x Kobold Inventor

West Entry

Archway

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #97, inhabited by Duergar Hammerer and 2 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "Kill them with fire" on the south wall

Monster

3 x Derro Savant (cr 3, motm 92, mtf 159) and 7 x Derro (cr 1/4, motm 91, mtf 158); deadly, 2450 xp


Treasure: 700 cp, 5000 sp, 1600 gp, 90 pp, 2 x diamond (50 gp), chrysoprase (50 gp), moonstone (50 gp), sardonyx (50 gp), 2 x star rose quartz (50 gp), 2 x zircon (50 gp), Potion of Speed (very rare, dmg 188)

Room #90
East Entry #1

Unlocked Iron Door (60 hp)

East Entry #2

Archway

→   Leads to room #98

South Entry

Unlocked Stone Door (60 hp)

Room Features

Several alcoves are cut into the south and west walls, and a large kiln and coal bin sit in the south side of the room

Room #91
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #81, inhabited by Bugbear Chief and 5 x Bugbear

West Entry #2

Archway

→   Leads to room #98

East Entry

Unlocked Stone Door (60 hp)

Room Features

A faded and torn tapestry hangs from the west wall, and a pair of boots lies in the north-east corner of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 4 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1900 xp


Treasure: 600 cp, 5000 sp, 2600 gp, 60 pp, 3 x diamond (50 gp), bloodstone (50 gp), jasper (50 gp), moonstone (50 gp), quartz (50 gp), 2 x sardonyx (50 gp), Spell Scroll (Heal) (very rare, dmg 200)

Room #92
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #86

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #93

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #120, inhabited by Kobold Dragonshield and 13 x Kobold

Room Features

A carved stone statue stands in the south-west corner of the room, and someone has scrawled "Explosive runes" on the east wall

Monster

Tanarukk (cr 5, motm 240, vgm 186); easy, 1800 xp


Treasure: 1700 cp, 60 ep

Room #93
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #92, inhabited by Tanarukk

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #111, inhabited by Drider and 2 x Giant Spider

Room Features

A stack of crates filled with rocks stands against the south wall, and a pile of torn paper lies in the north-west corner of the room

Room #94
North Entry

Archway

→   Leads to room #77

East Entry

Locked Iron Door (DC 15 to open)

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #111, inhabited by Drider and 2 x Giant Spider

Monster

Roper (cr 5, mm 261) and 4 x Piercer (cr 1/2, mm 252); deadly, 2200 xp


Treasure: 1300 cp, 60 ep; 18 cp; 12 gp; 12 sp; 4 gp

Room #95
West Entry

Locked Iron Door (DC 15 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #123

Trap

Large Electrified Floortile: DC 15 to find, DC 20 to disable; affects all targets within a 20 ft. square area, DC 15 save or take 4d10 lightning damage

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


700 cp, 6000 sp, 2100 gp, 50 pp, a bloodstone brazier set with garnet and spinel (250 gp), a brocade robe trimmed with fox fur (250 gp), a linen gown trimmed with squirrel fur (250 gp), a velvet choker threaded with platinum (250 gp), an ivory scepter engraved with draconic scales (250 gp), an ivory shield brooch inlaid with orichalcum (250 gp)

Room #96
North Entry

Archway

→   Leads to room #73

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #113

Empty 
Room #97
North Entry

Unlocked Stone Door (60 hp)

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #89, inhabited by 3 x Derro Savant and 7 x Derro

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #106

Monster

Duergar Hammerer (cr 2, motm 112, mtf 188) and 2 x Duergar (cr 1, mm 122); easy, 850 xp


Treasure: 7 gp; 16 cp; 13 gp

Room #98
West Entry

Archway

→   Leads to room #90

East Entry

Archway

→   Leads to room #91, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 25 to open)

Room Features

A wooden platform hangs over a deep pit in the east side of the room, and the floor is covered in square tiles, alternating white and black

Room #99
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #107

South Entry

Unlocked Stone Door (60 hp)

Room Features

A mural of ancient mythology covers the ceiling, and an iron sarcophagus sits in the north-west corner of the room

Monster

Orog (cr 2, mm 247) and 5 x Orc (cr 1/2, mm 246); easy, 950 xp


Treasure: 10 gp; 7 sp; 13 sp; 13 sp; 8 ep; 14 ep

Room #100
North Entry

Archway

→   Leads to room #76, inhabited by Orc Claw of Luthic and 8 x Orc

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #83

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

Room Features

The south and west walls have been engraved with alien symbols, and someone has scrawled "gray, silver, jade, ruby" on the east wall

Monster

Myconid Sovereign (cr 2, mm 232) and 7 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 1850 xp


Treasure: 500 cp, 8000 sp, 1700 gp, 120 pp, a jet salt cellar set with blue sapphire and fire opal (250 gp), a lacquered wooden chalice set with a single black sapphire (250 gp), a lacquered wooden medallion inlaid with orichalcum (250 gp), a stoneware tureen adorned with silver and a phoenix in relief (250 gp), an ivory medallion inlaid with a meandros of orichalcum (250 gp), an onyx bowl engraved with dwarven axeheads (250 gp), Potion of Mind Reading (rare, dmg 188)

Room #101
North Entry

Archway

→   Leads to room #84

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #102, inhabited by 7 x Duergar

Room Features

A stone sarcophagus sits in the west side of the room, and the north and west walls are covered with scorch marks

Monster

Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246); easy, 650 xp


Treasure: 10 ep; 19 sp; 16 ep

Room #102
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #101, inhabited by Orog and 2 x Orc

Monster

7 x Duergar (cr 1, mm 122); hard, 1400 xp


Treasure: 12 sp; 13 cp; 11 sp; 19 cp; 10 gp; 16 cp; 14 sp

Room #103
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #104, inhabited by Choldrith and 7 x Chitine

Monster

13 x Chitine (cr 1/2, motm 75, vgm 131); hard, 1300 xp


Treasure: 14 cp; 18 sp; 5 pp; 22 cp; 13 gp; 17 gp; 2 pp; 12 cp; 9 gp; 14 gp; 11 cp; 9 sp; 9 gp

Room #104
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #103, inhabited by 13 x Chitine

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #1

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #121

South Entry #2

Archway

→   Leads to room #122

Room Features

A faded and torn tapestry hangs from the east wall, and a toppled statue lies in the west side of the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 7 x Chitine (cr 1/2, motm 75, vgm 131); hard, 1400 xp


Treasure: 13 cp; 11 gp; 20 cp; 1 pp; 12 gp; 10 sp; 8 sp; 18 cp

Room #105
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #79

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #2

Locked Stone Door (DC 15 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #123

Monster

6 x Orc (cr 1/2, mm 246) and 1 x Ettin (cr 4, mm 132); hard, 1700 xp


Treasure: 10 gp; 21 sp; 5 gp; 4 pp; 2 pp; 13 sp; 9 sp

Room #106
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #97, inhabited by Duergar Hammerer and 2 x Duergar

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #124

Room Features

A stack of rotting wooden crates stands against the east wall, and the north and west walls are covered with mould

Room #107
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #99, inhabited by Orog and 5 x Orc

East Entry

Archway

→   Leads to room #108

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #135

Empty 
Room #108
West Entry

Archway

→   Leads to room #107

East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #118

Empty 
Room #109
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #85, inhabited by 9 x Meazel

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110, inhabited by Spectator and 3 x Gibbering Mouther

South Entry

Archway

Monster

Quaggoth Thonot (cr 3, mm 256) and 2 x Quaggoth (cr 2, mm 256); hard, 1600 xp


Treasure: 15 cp; 18 sp; 17 cp

Room #110
North Entry

Archway

→   Leads to room #86

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #109, inhabited by Quaggoth Thonot and 2 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #138, inhabited by Vampiric Mist and 8 x Shadow

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "I'd rather be at the Wanton Pirate" on the south wall

Monster

Spectator (cr 3, mm 30) and 3 x Gibbering Mouther (cr 2, mm 157); hard, 2050 xp


Treasure: 5 pp; 13 cp; 13 gp; 16 sp

Room #111
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #94, inhabited by Roper and 4 x Piercer

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #93

Room Features

A chute falls into the room from above, and someone has scrawled "There is no way out" on the west wall

Monster

Drider (cr 6, mm 120) and 2 x Giant Spider (cr 1, mm 328); deadly, 2700 xp


Treasure: 1000 cp, 6000 sp, 1800 gp, 100 pp, a brocade mantle trimmed with genette (250 gp), a coral cup set with a rosette of star sapphire (250 gp), an agateware jar gilded and painted with mythical imagery (250 gp), an agateware vase painted with mythical creatures (250 gp), an electrum rod inlaid with a meandros of gold (250 gp)

Room #112
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #88, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #113

South Entry

Archway

→   Leads to room #131

Room Features

A tile mosaic of a legendary battle covers the floor, and someone has scrawled "The silver dragon is not a dragon" in blood on the north wall

Room #113
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #88, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #96

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #112

South Entry

Locked Stone Door (DC 15 to open)

Room Features

The sound of footsteps can be heard in the north side of the room, and several pieces of rotting wood are scattered throughout the room

Room #114
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A magical statue in the east side of the room answers simple questions about the dungeon (points directions), and spirals of black stones cover the floor

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 2 x Ogre (cr 2, mm 237); hard, 1600 xp


Treasure: 21 cp; 20 cp; 18 sp

Room #115
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89, inhabited by 3 x Derro Savant and 7 x Derro

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #133, inhabited by 2 x Duergar Hammerer and 4 x Duergar

Room Features

A stone dais sits in the north side of the room, and a pile of bent copper coins lies in the south-east corner of the room

Room #116
South Entry

Unlocked Iron Door (60 hp)

Room Features

Spirals of blue stones cover the floor, and a forge and anvil sit in the south-east corner of the room

Room #117
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

Empty 
Room #118
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #100, inhabited by Myconid Sovereign and 7 x Quaggoth Spore Servant

West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #108

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #119, inhabited by Orc Eye of Gruumsh and 3 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #143, inhabited by Orc Nurtured One of Yurtrus and 13 x Orc

Room Features

Part of the west wall has collapsed into the room, and spirals of gray stones cover the floor

Room #119
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #127, inhabited by Drow Elite Warrior and 1 x Drow

Room Features

A narrow shaft descends from the room into a midden chamber below, and an unidentifiable odor fills the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 3 x Orc (cr 1/2, mm 246); easy, 750 xp


Treasure: 14 sp; 1 pp; 8 gp; 14 gp

Room #120
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92, inhabited by Tanarukk

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138, inhabited by Vampiric Mist and 8 x Shadow

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 13 x Kobold (cr 1/8, mm 195); easy, 525 xp


Treasure: 17 cp; 15 cp; 17 sp; 13 cp; 14 cp; 22 cp; 6 gp; 19 cp; 11 sp; 17 cp; 11 cp; 8 gp; 20 cp; 19 cp

Room #121
North Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #104, inhabited by Choldrith and 7 x Chitine

East Entry

Archway

→   Leads to room #122

Room Features

A narrow shaft descends from the room into the next dungeon level down, and a tile labyrinth covers the floor

Room #122
North Entry #1

Archway

→   Leads to room #104, inhabited by Choldrith and 7 x Chitine

North Entry #2

Locked Stone Door (DC 20 to open)

West Entry

Archway

→   Leads to room #121

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #146

Room Features

A shallow pool of oil lies in the south side of the room, and a corroded holy symbol lies in the west side of the room

Room #123
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #95

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #105, inhabited by 6 x Orc and 1 x Ettin

Room Features

A balcony hangs from the north wall, and several iron cages are scattered throughout the room

Room #124
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #106

West Entry

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #125

Empty 
Room #125
North Entry

Unlocked Iron Door (60 hp)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #124

East Entry

Unlocked Stone Door (60 hp) (slides down)

Room Features

The north and west walls have been engraved with alien symbols, and a pile of trash lies in the south-east corner of the room

Room #126
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

South Entry

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #142, inhabited by Kuo-toa Whip and 12 x Kuo-toa

Room Features

A wooden ladder rests against the south wall, and a pile of rotten fruit lies in the north side of the room

Room #127
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119, inhabited by Orc Eye of Gruumsh and 3 x Orc

East Entry

Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Drow (cr 1/4, mm 128); easy, 1850 xp


Treasure: 90 gp; 16 cp

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #128
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #120, inhabited by Kobold Dragonshield and 13 x Kobold

East Entry

Archway

→   Leads to room #129, inhabited by Drow Elite Warrior and 5 x Drow

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #151, inhabited by 2 x Troll

Trap

Greater Acid Spray: DC 15 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 acid damage for 1d4 rounds

Room #129
West Entry

Archway

→   Leads to room #128

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #144, inhabited by Tanarukk and 4 x Orc

Room Features

A sloped pit lined with iron spikes lies in the north-west corner of the room, and a stream of blood flows down the east wall

Monster

Drow Elite Warrior (cr 5, mm 128) and 5 x Drow (cr 1/4, mm 128); hard, 2050 xp


Treasure: 800 cp, 6000 sp, 2600 gp, 120 pp

Room #130
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #139

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #152, inhabited by Firenewt Warlock of Imix and 13 x Firenewt Warrior

Room Features

A narrow shaft descends from the room into a natural cavern below, and a pile of spoiled meat lies in the south side of the room

Room #131
North Entry

Archway

→   Leads to room #112

West Entry

Archway

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #154, inhabited by 2 x Duergar Screamer and 4 x Duergar

Room Features

A group of monstrous faces have been carved into the north wall, and a warped door lies in the north side of the room

Room #132
East Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

Room Features

A mural of arcane patterns covers the ceiling, and the scent of ozone fills the south-west corner of the room

Room #133
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #115

West Entry #1

Unlocked Stone Door (60 hp)

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

Room Features

A cube of solid stone stands in the south-west corner of the room, and a cold spot can be felt in the south side of the room

Monster

2 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 4 x Duergar (cr 1, mm 122); hard, 1700 xp


Treasure: 700 cp, 6000 sp, 2200 gp, 70 pp, 2 x diamond (50 gp), bloodstone (50 gp), 2 x chalcedony (50 gp), chrysoprase (50 gp), 2 x moonstone (50 gp), onyx (50 gp), 2 x quartz (50 gp), 2 x sardonyx (50 gp), Dust of Sneezing and Choking (uncommon, dmg 166), Lantern of Revealing (uncommon, dmg 179)

Room #134
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #117

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #141

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #142, inhabited by Kuo-toa Whip and 12 x Kuo-toa

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #158

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159, inhabited by Neogi and 15 x Neogi Hatchling

Room Features

A fountain decorated with screaming faces sits in the center of the room, and someone has scrawled "We've run out of arrows" on the south wall

Room #135
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #107

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #126

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #148

South Entry #2

Unlocked Iron Door (60 hp)

Room Features

A stone stair ascends towards the south wall, and a fountain of water sits against the south wall

Room #136
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #149, inhabited by Drow Elite Warrior and 6 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162, inhabited by Xvart Warlock of Raxivort and 14 x Xvart

Room Features

Several alcoves are cut into the walls, and a large demonic idol with ruby eyes sits in the center of the room

Trap

Barbed Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Vampiric Mist and 8 x Shadow

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #150, inhabited by Hobgoblin Captain and 10 x Hobgoblin

Room Features

Someone has scrawled a draconic face on the west wall, and a creaking sound fills the room

Monster

8 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 400 xp


Treasure: 16 sp; 10 cp; 3 pp; 23 cp; 10 sp; 8 sp; 22 cp; 1 pp

Room #138
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #110, inhabited by Spectator and 3 x Gibbering Mouther

North Entry #2

Archway

→   Leads to room #120, inhabited by Kobold Dragonshield and 13 x Kobold

West Entry

Archway

→   Leads to room #137, inhabited by 8 x Kobold Inventor

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #151, inhabited by 2 x Troll

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 8 x Shadow (cr 1/2, mm 269); hard, 1500 xp


Treasure: 8 ep; 22 sp; 19 cp; 14 sp; 12 sp; 12 sp; 3 ep; 10 gp; 13 sp

Room #139
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #130

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled an arrow pointing left on the north wall, and a pair of dice lies in the south-east corner of the room

Room #140
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #164, inhabited by Drow Elite Warrior and 4 x Drow

Room Features

The south and west walls have been engraved with glowing symbols, and a ring of keys lies in the south side of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 6 x Orc (cr 1/2, mm 246); medium, 1050 xp


Treasure: 11 gp; 26 cp; 12 sp; 15 sp; 20 cp; 13 sp; 21 cp

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 8000 sp, 2400 gp, 60 pp, 6 x black onyx (150 gp), chrysoberyl (100 gp), jade (100 gp), 2 x tourmaline (100 gp), Spell Scroll (Friends) (common, dmg 200), Driftglobe (uncommon, dmg 166), 2 x Potion of Healing (common, dmg 187)

Room #141
East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #134

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #157

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and an unidentifiable odor fills the center of the room

Room #142
North Entry

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #126

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #134

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159, inhabited by Neogi and 15 x Neogi Hatchling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #148

Room Features

A tile mosaic of a god of ice covers the floor, and a swarm of crawling insects covers the floor

Monster

Kuo-toa Whip (cr 1, mm 200) and 12 x Kuo-toa (cr 1/4, mm 199); medium, 800 xp


Treasure: 9 gp; 8 ep; 20 cp; 10 sp; 16 sp; 11 gp; 15 sp; 23 cp; 8 gp; 18 cp; 13 cp; 9 gp; 24 cp

Room #143
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #161, inhabited by 5 x Hobgoblin and 1 x Manticore

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 13 x Orc (cr 1/2, mm 246); hard, 1400 xp


Treasure: 1 pp; 16 cp; 10 sp; 13 sp; 14 ep; 17 cp; 5 gp; 7 gp; 3 pp; 12 sp; 5 sp; 20 cp; 6 cp; 15 cp

Trap

Flamethrower: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 fire damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 15 to disable; +9 to hit against one target, 10d10 piercing damage


1100 cp, 4000 sp, 1400 gp, 90 pp, a petrified frog engraved with dwarven runes (25 gp), a rosewood miniature (of a tower) adorned with onyx (25 gp), a scroll of calligraphy (25 gp), a silver pendant inlaid with a filigree of electrum (25 gp), a wooden coffer set with a rosette of blue quartz (25 gp), an agateware tile painted with floral imagery (25 gp)

Room #144
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #129, inhabited by Drow Elite Warrior and 5 x Drow

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #145, inhabited by Drow Mage and 2 x Chitine

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 4 x Orc (cr 1/2, mm 246); deadly, 2200 xp


Treasure: 500 cp, 9000 sp, 2600 gp, 130 pp, a bone chalice set with a rosette of jet (25 gp), a fine leather mantle trimmed with rabbit fur (25 gp), a leather belt trimmed with lynx fur (25 gp), a pewter bracelet engraved with thorned vines (25 gp), a rosewood chalice engraved with a labyrinth (25 gp), Spell Scroll (Pass without Trace) (uncommon, dmg 200), Potion of Healing (common, dmg 187)

Room #145
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #144, inhabited by Tanarukk and 4 x Orc

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #168

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #169

Room Features

Burning torches in iron sconces line the north wall, and a whistling noise fills the room

Monster

Drow Mage (cr 7, mm 129) and 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 3100 xp


Treasure: 260 sp, 50 gp; 9 gp; 14 gp

Room #146
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169

Room Features

A mural of legendary monsters covers the ceiling, and burning torches in iron sconces line the north wall

Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #157

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #165, inhabited by Kuo-toa Whip and 7 x Kuo-toa

Room Features

A stream of water flows along a channel in the floor, and a broken wooden chest lies in the south side of the room

Monster

4 x Duergar (cr 1, mm 122) and 10 x Giant Rat (cr 1/8, mm 327); hard, 1050 xp


Treasure: 18 sp; 22 cp; 14 cp; 20 cp; 14 sp; 17 gp; 11 sp; 13 cp; 17 cp; 11 ep; 11 gp; 9 ep; 2 pp; 4 gp

Room #148
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #135

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #142, inhabited by Kuo-toa Whip and 12 x Kuo-toa

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #166, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

Room Features

A tile mosaic of ghoulish carnage covers the floor, and someone has scrawled "Eryn's Keepers killed a demon here" on the north wall

Room #149
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #136

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #163

South Entry

Archway

→   Leads to room #174, inhabited by 4 x Myconid Adult and 1 x Quaggoth Spore Servant

Monster

Drow Elite Warrior (cr 5, mm 128) and 6 x Drow (cr 1/4, mm 128); deadly, 2100 xp


Treasure: 150 gp; 6 gp; 11 cp; 14 cp; 11 gp; 12 gp; 10 gp

Room #150
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #137, inhabited by 8 x Kobold Inventor

East Entry

Archway

→   Leads to room #151, inhabited by 2 x Troll

Room Features

A shallow pit lies in the west side of the room, and a rusted chain shirt lies in the north-west corner of the room

Monster

Hobgoblin Captain (cr 3, mm 186) and 10 x Hobgoblin (cr 1/2, mm 186); deadly, 1700 xp


Treasure: 300 cp, 9000 sp, 1500 gp, 120 pp, 6 x diamond (50 gp), carnelian (50 gp), 3 x moonstone (50 gp), star rose quartz (50 gp)

Room #151
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #138, inhabited by Vampiric Mist and 8 x Shadow

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #128

West Entry

Archway

→   Leads to room #150, inhabited by Hobgoblin Captain and 10 x Hobgoblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #167

Room Features

A sloped pit lined with iron spikes lies in the north-east corner of the room, and a tile mosaic of ancient mythology covers the floor

Monster

2 x Troll (cr 5, mm 291); deadly, 3600 xp


Treasure: 700 cp, 6000 sp, 1800 gp, 120 pp, 3 x black onyx (150 gp), 2 x diamond (100 gp), pearl (100 gp), amber (100 gp), amethyst (100 gp), jade (100 gp), jet (100 gp), spinel (100 gp)

Room #152
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #130

East Entry

Archway

→   Leads to room #153

South Entry

Archway

→   Leads to room #179

Room Features

A narrow shaft falls into the room from above, and someone has scrawled an arrow pointing down on the east wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 13 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 1500 xp


Treasure: 9 ep; 12 cp; 10 sp; 14 sp; 14 sp; 19 cp; 12 sp; 15 gp; 7 gp; 15 cp; 19 cp; 15 sp; 10 ep; 18 sp

Room #153
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131

West Entry

Archway

→   Leads to room #152, inhabited by Firenewt Warlock of Imix and 13 x Firenewt Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170, inhabited by 8 x Meazel

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #179

Empty 
Room #154
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #131

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #170, inhabited by 8 x Meazel

Room Features

The walls are covered with sword cuts, and a pile of rotten apples lies in the north side of the room

Monster

2 x Duergar Screamer (cr 3, motm 112, mtf 190) and 4 x Duergar (cr 1, mm 122); deadly, 2200 xp


Treasure: 700 cp, 7000 sp, 2300 gp, 150 pp, 2 x black onyx (150 gp), diamond (100 gp), pearl (100 gp), 2 x amber (100 gp), jade (100 gp), Spell Scroll (Contingency) (very rare, dmg 200)

Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133, inhabited by 2 x Duergar Hammerer and 4 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #156

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #171, inhabited by Spectator and 3 x Nothic

Room Features

A carved stone statue stands in the north-east corner of the room, and someone has scrawled a drawing of a dragon on the south wall

Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #155

West Entry #2

Unlocked Stone Door (60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by 4 x Duergar and 10 x Giant Rat

East Entry #2

Archway

→   Leads to room #165, inhabited by Kuo-toa Whip and 7 x Kuo-toa

Empty 
Room #157
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #141

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #147, inhabited by 4 x Duergar and 10 x Giant Rat

Room Features

Someone has scrawled "Don't lose your head" on the south wall, and a pile of iron blobs lies in the south-east corner of the room

Room #158
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

Empty 
Room #159
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142, inhabited by Kuo-toa Whip and 12 x Kuo-toa

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #183, inhabited by 5 x Adult Kruthik

Room Features

A narrow ledge runs along the south and west walls, and someone has scrawled "Stay right" on the north wall

Monster

Neogi (cr 3, motm 192, vgm 180) and 15 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); hard, 1075 xp


Treasure: 12 gp; 13 gp; 7 gp; 19 cp; 12 gp; 16 sp; 10 ep; 18 sp; 12 gp; 19 cp; 10 gp; 7 gp; 13 cp; 15 gp; 7 gp; 15 cp

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

Monster

2 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 3 x Duergar (cr 1, mm 122); hard, 1500 xp


Treasure: 20 cp; 20 cp; 3 pp; 12 sp; 19 sp

Room #161
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #143, inhabited by Orc Nurtured One of Yurtrus and 13 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #162, inhabited by Xvart Warlock of Raxivort and 14 x Xvart

South Entry

Archway

→   Leads to room #173, inhabited by Nilbog and 14 x Goblin

Room Features

Spirals of red stones cover the floor, and someone has scrawled a dark symbol on the west wall

Monster

5 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); medium, 1200 xp


Treasure: 8 sp; 16 sp; 5 pp; 22 cp; 9 gp; 14 gp

Room #162
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #136

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #161, inhabited by 5 x Hobgoblin and 1 x Manticore

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by Nilbog and 14 x Goblin

Room Features

Skeletons hang from chains and manacles against the north and south walls, and a pile of iron spikes lies in the north-east corner of the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 14 x Xvart (cr 1/8, motm 267, vgm 200); easy, 550 xp


Treasure: 15 sp; 12 gp; 5 pp; 13 cp; 11 sp; 2 pp; 17 sp; 14 ep; 16 cp; 15 cp; 13 sp; 18 cp; 14 sp; 14 cp; 18 sp

Room #163
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #149, inhabited by Drow Elite Warrior and 6 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A well lies in the south-west corner of the room, and a shattered hammer lies in the center of the room

Room #164
North Entry #1

Locked Stone Door (DC 15 to open)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #140, inhabited by Orc Eye of Gruumsh and 6 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by 11 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

The floor is covered in square tiles, alternating white and black, and the ceiling is covered with needle-like stalactites

Monster

Drow Elite Warrior (cr 5, mm 128) and 4 x Drow (cr 1/4, mm 128); medium, 2000 xp


Treasure: 1100 cp, 20 ep; 15 cp; 10 ep; 19 sp; 16 sp

Room #165
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by 4 x Duergar and 10 x Giant Rat

West Entry

Archway

→   Leads to room #156

Monster

Kuo-toa Whip (cr 1, mm 200) and 7 x Kuo-toa (cr 1/4, mm 199); easy, 550 xp


Treasure: 22 cp; 2 pp; 8 gp; 11 gp; 8 gp; 15 sp; 6 ep; 21 cp

Room #166
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159, inhabited by Neogi and 15 x Neogi Hatchling

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #148

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184, inhabited by 6 x Meazel

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #189, inhabited by Gauth

Room Features

A narrow shaft falls into the room from above, and several iron cages are scattered throughout the room

Monster

2 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 2 x Female Steeder (cr 1, motm 231, mtf 238); medium, 1300 xp


Treasure: 12 ep; 13 gp; 14 sp; 17 gp

Room #167
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #151, inhabited by 2 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168

Room Features

Someone has scrawled a large X on the north wall, and a rotting odor fills the north side of the room

Room #168
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #145, inhabited by Drow Mage and 2 x Chitine

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #192, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

Room Features

A tapestry of an earth god hangs from the south wall, and several pieces of rotten bread are scattered throughout the room

Room #169
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #145, inhabited by Drow Mage and 2 x Chitine

North Entry #2

Archway

→   Leads to room #146

South Entry

Archway

→   Leads to room #193

Room Features

A group of draconic faces have been carved into the north wall, and a charred wooden shield lies in the east side of the room

Room #170
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #154, inhabited by 2 x Duergar Screamer and 4 x Duergar

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #195

Monster

8 x Meazel (cr 1, motm 177, mtf 214); hard, 1600 xp


Treasure: 800 cp, 10000 sp, 1700 gp, 100 pp, a fine leather coinpurse trimmed with sable (250 gp), a silver torc set with pearl (250 gp), an agateware vase embossed with elven script (250 gp), an electrum dagger engraved with a distinguished coat of arms (250 gp), Armor of Resistance (leather, psychic) (rare, dmg 152), Cube of Force (rare, dmg 159), Helm of Teleportation (rare, dmg 174)

Room #171
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #155

East Entry #1

Archway

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by Wraith and 2 x Specter

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197, inhabited by Duergar Warlord and 1 x Duergar Soulblade

Monster

Spectator (cr 3, mm 30) and 3 x Nothic (cr 2, mm 236); hard, 2050 xp


Treasure: 14 cp; 6 pp; 11 gp; 19 cp

Room #172
East Entry

Locked Stone Door (DC 20 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #188

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the north wall, and an unidentifiable odor fills the room

Room #173
North Entry

Archway

→   Leads to room #161, inhabited by 5 x Hobgoblin and 1 x Manticore

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162, inhabited by Xvart Warlock of Raxivort and 14 x Xvart

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #186, inhabited by 7 x Xvart and 12 x Giant Rat

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by Choldrith and 4 x Chitine

Room Features

A stone stair ascends towards the north wall, and a dulled dagger lies in the east side of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 14 x Goblin (cr 1/4, mm 166); medium, 900 xp


Treasure: 8 gp; 7 gp; 19 cp; 16 cp; 18 cp; 13 sp; 13 ep; 14 gp; 9 gp; 20 cp; 17 sp; 18 sp; 17 cp; 25 cp; 10 ep

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


600 cp, 8000 sp, 2300 gp, 130 pp

Room #174
North Entry

Archway

→   Leads to room #149, inhabited by Drow Elite Warrior and 6 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #190, inhabited by Darkling Elder and 10 x Darkling

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

Room Features

A group of monstrous faces have been carved into the east wall, and a pile of rotting wood lies in the south-east corner of the room

Monster

4 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 600 xp


Treasure: 11 cp; 20 sp; 14 sp; 20 sp; 20 sp

Room #175
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by 4 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #191

East Entry

Archway

→   Leads to room #176, inhabited by Adult Oblex

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #203

Room Features

Someone has scrawled "Joane Rythey died here, her spirit broken" in blood on the east wall, and the north and west walls are covered with bloodstains

Room #176
West Entry

Archway

→   Leads to room #175

East Entry

Archway

→   Leads to room #177, inhabited by Orc Eye of Gruumsh and 5 x Orc

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #203

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #204, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

Room Features

A group of draconic faces have been carved into the west wall, and a pile of iron blobs lies in the north-east corner of the room

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 80 ep, 30 gp

Room #177
West Entry

Archway

→   Leads to room #176, inhabited by Adult Oblex

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #187

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

Room Features

Various torture devices are scattered throughout the room, and a shattered sword lies in the south side of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 5 x Orc (cr 1/2, mm 246); easy, 950 xp


Treasure: 18 cp; 8 ep; 9 ep; 16 sp; 24 cp; 12 gp

Trap

Ice Spear Trap: DC 15 to find, DC 15 to disable; +7 to hit against one target, 4d10 cold damage

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


900 cp, 6000 sp, 2200 gp, 90 pp, a fine steel shield brooch engraved with draconic scales (25 gp), a leather belt sewn with silver (25 gp), a malachite rod set with quartz (25 gp), a pewter amulet engraved with dwarven axeheads (25 gp), a silver salt cellar inlaid with ornate electrum scrollwork (25 gp), Bag of Devouring (very rare, dmg 153)

Room #178
West Entry

Unlocked Iron Door (60 hp)

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #179

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #194, inhabited by Bugbear Chief and 4 x Bugbear

Room Features

A tile mosaic of vile acts covers the floor, and a pile of broken glass lies in the east side of the room

Monster

Drider (cr 6, mm 120); medium, 2300 xp


Treasure: 270 sp, 80 gp

Room #179
North Entry #1

Archway

→   Leads to room #152, inhabited by Firenewt Warlock of Imix and 13 x Firenewt Warrior

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #153

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #178, inhabited by Drider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #194, inhabited by Bugbear Chief and 4 x Bugbear

Room Features

Someone has scrawled "This is not a secret door" on the east wall, and a pile of sundered shields lies in the north side of the room

Trap

Thunder Blaster: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 18 save or take 10d10 thunder damage and become deafened for 1d4 rounds

Room #180
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164, inhabited by Drow Elite Warrior and 4 x Drow

South Entry #1

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #196, inhabited by Duergar Mind Master and 4 x Duergar

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197, inhabited by Duergar Warlord and 1 x Duergar Soulblade

Room Features

A wooden ladder rests against the north wall, and someone has scrawled "It is awake" in orcish runes on the west wall

Monster

11 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); hard, 1300 xp


Treasure: 18 sp; 11 cp; 1 pp; 4 pp; 18 sp; 5 gp; 16 cp; 15 gp; 22 cp; 12 ep; 16 sp; 13 gp

Room #181
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171, inhabited by Spectator and 3 x Nothic

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #197, inhabited by Duergar Warlord and 1 x Duergar Soulblade

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #206

Room Features

A stair ascends to a wooden platform in the north-east corner of the room, and a putrid odor fills the room

Monster

Wraith (cr 5, mm 302) and 2 x Specter (cr 1, mm 279); deadly, 2200 xp


Treasure: 700 cp, 7000 sp, 2700 gp, 160 pp, diamond (50 gp), 2 x chalcedony (50 gp), chrysoprase (50 gp), 2 x jasper (50 gp), onyx (50 gp), sardonyx (50 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Fire Giant Strength (rare, dmg 187)

Room #182
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #183, inhabited by 5 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

Room Features

Someone has scrawled an alien symbol on the north wall, and a clanking sound can be heard in the west side of the room

Room #183
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #159, inhabited by Neogi and 15 x Neogi Hatchling

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #182

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #199, inhabited by Choldrith and 5 x Chitine

Monster

5 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 2250 xp


Treasure: 7 ep; 16 gp; 27 cp; 15 cp; 12 gp

Room #184
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Archway

→   Leads to room #200, inhabited by 10 x Orc and 1 x Ogre

Monster

6 x Meazel (cr 1, motm 177, mtf 214); medium, 1200 xp


Treasure: 13 gp; 5 ep; 10 sp; 9 sp; 17 sp; 14 sp

Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160, inhabited by 2 x Duergar Xarrorn and 3 x Duergar

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184, inhabited by 6 x Meazel

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #200, inhabited by 10 x Orc and 1 x Ogre

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by Nilbog and 14 x Goblin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by Choldrith and 4 x Chitine

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #209, inhabited by Kuo-toa Whip and 8 x Kuo-toa

Room Features

The walls have been engraved with incoherent labyrinths, and iron chains hang from the ceiling in the north-west corner of the room

Room #186
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by Nilbog and 14 x Goblin

East Entry #1

Locked Stone Door (DC 10 to open)

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #190, inhabited by Darkling Elder and 10 x Darkling

Monster

7 x Xvart (cr 1/8, motm 267, vgm 200) and 12 x Giant Rat (cr 1/8, mm 327); easy, 475 xp


Treasure: 13 cp; 14 cp; 15 cp; 17 cp; 12 sp; 11 gp; 8 sp; 20 cp; 14 sp; 18 cp; 16 cp; 7 gp; 13 gp; 22 cp; 14 gp; 9 gp; 12 sp; 16 sp; 10 ep

Room #187
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #177, inhabited by Orc Eye of Gruumsh and 5 x Orc

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #192, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

Room Features

A wooden platform hangs over a deep pit in the east side of the room, and an altar of evil sits in the north side of the room

Room #188
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #172

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #181, inhabited by Wraith and 2 x Specter

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #198

Room Features

A fountain of water sits against the north wall, and someone has scrawled "Run away!" on the north wall

Room #189
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #166, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #208

Room Features

A narrow shaft descends from the room into a plundered tomb below, and a wooden ladder rests against the west wall

Monster

Gauth (cr 6, motm 133, vgm 125); medium, 2300 xp


Treasure: 1400 cp, 30 ep

Room #190
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #174, inhabited by 4 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #186, inhabited by 7 x Xvart and 12 x Giant Rat

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by Myconid Sovereign and 8 x Myconid Adult

Room Features

An iron sarcophagus sits in the south side of the room, and a sundered shield lies in the center of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 10 x Darkling (cr 1/2, motm 84, vgm 134); hard, 1450 xp


Treasure: 13 gp; 11 sp; 16 ep; 12 gp; 17 sp; 11 gp; 14 ep; 15 cp; 18 gp; 15 cp; 6 gp

Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by 4 x Myconid Adult and 1 x Quaggoth Spore Servant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #175

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #214

Empty 
Room #192
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #168

West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #187

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #210, inhabited by Orc Hand of Yurtrus and 6 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 2000 xp


Treasure: 700 cp, 4000 sp, 2800 gp, 90 pp, diamond (50 gp), 3 x bloodstone (50 gp), chalcedony (50 gp), chrysoprase (50 gp), citrine (50 gp), moonstone (50 gp), onyx (50 gp), star rose quartz (50 gp), +1 Ammunition (50 blowgun needles) (uncommon, dmg 150), Potion of Water Breathing (uncommon, dmg 188), Robe of Useful Items (13 other patches) (uncommon, dmg 195)

Room #193
North Entry

Archway

→   Leads to room #169

Empty 
Room #194
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #179

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #178, inhabited by Drider

East Entry

Archway

→   Leads to room #195

South Entry

Archway

→   Leads to room #217, inhabited by Orc Eye of Gruumsh and 8 x Orc

Monster

Bugbear Chief (cr 3, mm 33) and 4 x Bugbear (cr 1, mm 33); hard, 1500 xp


Treasure: 1100 cp, 4000 sp, 2300 gp, 120 pp, a fine leather merchant's cap tooled with arcane runes (250 gp), a lacquered wooden scepter engraved with arcane runes (250 gp), a porcelain tile gilded and painted with mythical creatures (250 gp), an electrum ring brooch engraved with thorned vines (250 gp), Spell Scroll (Poison Spray) (common, dmg 200), Spell Scroll (Shillelagh) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #170, inhabited by 8 x Meazel

West Entry

Archway

→   Leads to room #194, inhabited by Bugbear Chief and 4 x Bugbear

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196, inhabited by Duergar Mind Master and 4 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #218

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled an arrow pointing down on the south wall

Room #196
North Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #180, inhabited by 11 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #195

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219, inhabited by Orc Eye of Gruumsh and 4 x Orc

Room Features

Several alcoves are cut into the east wall, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 4 x Duergar (cr 1, mm 122); medium, 1250 xp


Treasure: 14 cp; 15 sp; 18 sp; 7 gp; 13 sp

Room #197
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #180, inhabited by 11 x Myconid Adult and 1 x Quaggoth Spore Servant

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171, inhabited by Spectator and 3 x Nothic

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #181, inhabited by Wraith and 2 x Specter

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #206

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #220, inhabited by Gauth

South Entry #2

Archway

Room Features

A well lies in the south side of the room, and someone has scrawled "black, gray, azure, azure" on the north wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 1 x Duergar Soulblade (cr 1, motm 109, mtf 190); medium, 2500 xp


Treasure: 500 cp, 2000 sp, 1500 gp, 120 pp, 5 x black onyx (150 gp), pearl (100 gp), amber (100 gp), amethyst (100 gp), 2 x coral (100 gp), 3 x garnet (100 gp), jet (100 gp), tourmaline (100 gp)

Room #198
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #212, inhabited by Hobgoblin Captain and 3 x Hobgoblin

Empty 
Room #199
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #183, inhabited by 5 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Monster

Choldrith (cr 3, motm 77, vgm 132) and 5 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1200 xp


Treasure: 19 cp; 12 cp; 12 gp; 11 sp; 8 ep; 24 cp

Room #200
North Entry

Archway

→   Leads to room #184, inhabited by 6 x Meazel

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #185

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #209, inhabited by Kuo-toa Whip and 8 x Kuo-toa

Room Features

Someone has scrawled "The curse can't be broken" in goblin runes on the south wall, and a ring of keys lies in the east side of the room

Monster

10 x Orc (cr 1/2, mm 246) and 1 x Ogre (cr 2, mm 237); hard, 1450 xp


Treasure: 5 gp; 9 gp; 9 gp; 15 gp; 11 sp; 11 ep; 21 cp; 20 cp; 14 cp; 10 sp; 12 cp

Room #201
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by Nilbog and 14 x Goblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #213, inhabited by Orc War Chief and 2 x Orc

Room Features

Part of the ceiling has collapsed into the room, and a tile mosaic of legendary monsters covers the floor

Monster

Choldrith (cr 3, motm 77, vgm 132) and 4 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1100 xp


Treasure: 3 pp; 14 cp; 18 sp; 14 sp; 16 gp

Room #202
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190, inhabited by Darkling Elder and 10 x Darkling

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #214

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by 12 x Firenewt Warrior

Monster

Myconid Sovereign (cr 2, mm 232) and 8 x Myconid Adult (cr 1/2, mm 232); hard, 1250 xp


Treasure: 1000 cp, 4000 sp, 2100 gp, 120 pp, a bone chalice engraved with arcane runes (25 gp), a fine leather merchant's cap trimmed with fox fur (25 gp), a leather armor tooled with arcane runes (25 gp), a linen choker trimmed with squirrel fur (25 gp), a pair of brocade gloves trimmed with rabbit fur (25 gp), a set of crystal dice (25 gp), a stoneware tile painted with a renowned coat of arms (25 gp), a wooden plate engraved with floral vines (25 gp), Potion of Longevity (very rare, dmg 188)

Room #203
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #175

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #176, inhabited by Adult Oblex

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #215, inhabited by Bugbear and 13 x Goblin

South Entry

Archway

→   Leads to room #226

Empty 
Room #204
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #176, inhabited by Adult Oblex

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177, inhabited by Orc Eye of Gruumsh and 5 x Orc

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #210, inhabited by Orc Hand of Yurtrus and 6 x Orc

South Entry

Archway

→   Leads to room #215, inhabited by Bugbear and 13 x Goblin

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "There is no way out" on the north wall

Monster

2 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 2 x Female Steeder (cr 1, motm 231, mtf 238); medium, 1300 xp


Treasure: 21 cp; 12 sp; 16 gp; 9 cp

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by Orc Eye of Gruumsh and 8 x Orc

South Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #229

Room Features

A magical altar in the north side of the room heals all wounds of whomever sacrifices a magical item upon it (but only once), and someone has scrawled a strange symbol on the east wall

Room #206
North Entry

Archway

→   Leads to room #181, inhabited by Wraith and 2 x Specter

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #197, inhabited by Duergar Warlord and 1 x Duergar Soulblade

Room Features

Someone has scrawled "Elior died here" on the west wall, and a pile of rotting wood lies in the north side of the room

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


800 cp, 2000 sp, 1800 gp, 140 pp, a bone comb engraved with spirals (25 gp), a cloth cloak threaded with copper (25 gp), a copper rapier etched with elven script (25 gp), a portrait (of a male half-elf) in a wooden frame set with chrysoprase (25 gp), a steel dagger set with a single star sapphire (25 gp), a steel rod inlaid with ornate silver scrollwork (25 gp), Broom of Flying (uncommon, dmg 156)

Room #207
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #212, inhabited by Hobgoblin Captain and 3 x Hobgoblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #221, inhabited by Nilbog and 14 x Goblin

Room Features

A fountain of water sits against the south wall, and several wax blobs are scattered throughout the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 3 x Ogre (cr 2, mm 237); hard, 1800 xp


Treasure: 14 gp; 16 sp; 23 cp; 13 gp

Room #208
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #189, inhabited by Gauth

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #223

Empty 
Room #209
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #185

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200, inhabited by 10 x Orc and 1 x Ogre

East Entry #1

Unlocked Iron Door (60 hp)

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #213, inhabited by Orc War Chief and 2 x Orc

Room Features

A fountain of water sits against the north wall, and someone has scrawled "Stay right" on the east wall

Monster

Kuo-toa Whip (cr 1, mm 200) and 8 x Kuo-toa (cr 1/4, mm 199); easy, 600 xp


Treasure: 13 ep; 13 gp; 8 ep; 15 gp; 13 cp; 16 gp; 21 cp; 11 gp; 9 sp

Room #210
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #204, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #192, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

East Entry #2

Archway

→   Leads to room #216

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 6 x Orc (cr 1/2, mm 246); medium, 1050 xp


Treasure: 8 ep; 12 cp; 18 sp; 19 cp; 14 gp; 14 ep; 14 ep

Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #236

South Entry #2

Archway

Room Features

A narrow ledge runs along the north and west walls, and a rustling noise fills the room

Room #212
North Entry

Archway

→   Leads to room #198

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #207, inhabited by Ogre Bolt Launcher and 3 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Monster

Hobgoblin Captain (cr 3, mm 186) and 3 x Hobgoblin (cr 1/2, mm 186); medium, 1000 xp


Treasure: 16 cp; 12 ep; 14 ep; 3 pp

Room #213
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #201, inhabited by Choldrith and 4 x Chitine

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #209, inhabited by Kuo-toa Whip and 8 x Kuo-toa

South Entry

Archway

→   Leads to room #233, inhabited by Spawn of Kyuss and 2 x Zombie

Room Features

A magical statue in the south-west corner of the room speaks riddles and cryptic prophecies, and someone has scrawled "In the Winter of Spears, the Crown of Chariots shall be restored" on the east wall

Monster

Orc War Chief (cr 4, mm 246) and 2 x Orc (cr 1/2, mm 246); medium, 1300 xp


Treasure: 16 cp; 18 sp; 12 sp

Trap

Greater Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 acid damage for 1d4 rounds

Room #214
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #191

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #202, inhabited by Myconid Sovereign and 8 x Myconid Adult

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #225, inhabited by 12 x Firenewt Warrior

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #226

Room Features

An acrid odor fills the south-west corner of the room, and a pile of rotten rope lies in the north-east corner of the room

Room #215
North Entry

Archway

→   Leads to room #204, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #203

West Entry #2

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #227

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #245, inhabited by Yuan-ti Mind Whisperer and 2 x Yuan-ti Pureblood

Monster

Bugbear (cr 1, mm 33) and 13 x Goblin (cr 1/4, mm 166); medium, 850 xp


Treasure: 600 cp, 11000 sp, 1700 gp, 70 pp, 3 x diamond (50 gp), 2 x citrine (50 gp), moonstone (50 gp), 2 x quartz (50 gp), star rose quartz (50 gp)

Room #216
West Entry

Archway

→   Leads to room #210, inhabited by Orc Hand of Yurtrus and 6 x Orc

South Entry

Archway

→   Leads to room #235

Room Features

Lit candles are scattered across the floor, and someone has scrawled "Don't lose your head" on the west wall

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


800 cp, 3000 sp, 1700 gp, 140 pp, a bone orb set with a rosette of malachite (25 gp), a cloth gown trimmed with fur (25 gp), a marble plate engraved with a labyrinth (25 gp), an agateware tile painted with mythical imagery (25 gp), Boots of Striding and Springing (uncommon, dmg 156), Broom of Flying (uncommon, dmg 156), Pearl of Power (uncommon, dmg 184)

Room #217
North Entry

Archway

→   Leads to room #194, inhabited by Bugbear Chief and 4 x Bugbear

West Entry

Archway

→   Leads to room #205

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 8 x Orc (cr 1/2, mm 246); hard, 1250 xp


Treasure: 20 cp; 16 sp; 18 sp; 11 gp; 12 cp; 13 sp; 23 cp; 13 gp; 8 gp

Room #218
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #195

West Entry

Archway

→   Leads to room #238

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219, inhabited by Orc Eye of Gruumsh and 4 x Orc

Room Features

A magical mirror on the east wall speaks riddles and cryptic prophecies, and the scent of ozone fills the room

Trap

Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 4d10 piercing damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Symbol of Petrification: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified


700 cp, 9000 sp, 1600 gp, 70 pp

Room #219
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196, inhabited by Duergar Mind Master and 4 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #248, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa

Room Features

Someone has scrawled "The Blade of Spite is drawn" on the south wall, and a ruined gauntlet lies in the north-east corner of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 4 x Orc (cr 1/2, mm 246); easy, 850 xp


Treasure: 14 cp; 11 gp; 16 cp; 16 sp; 9 sp

Room #220
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #197, inhabited by Duergar Warlord and 1 x Duergar Soulblade

South Entry

Archway

→   Leads to room #249, inhabited by Bugbear and 9 x Goblin

Room Features

Several square holes are cut into the ceiling and floor, and the floor is covered with broken glass

Monster

Gauth (cr 6, motm 133, vgm 125); medium, 2300 xp


Treasure: 220 sp, 110 gp

Room #221
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #207, inhabited by Ogre Bolt Launcher and 3 x Ogre

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231, inhabited by 13 x Firenewt Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

Monster

Nilbog (cr 1, motm 195, vgm 182) and 14 x Goblin (cr 1/4, mm 166); medium, 900 xp


Treasure: 10 gp; 13 gp; 12 sp; 5 gp; 20 cp; 12 gp; 6 ep; 22 cp; 10 sp; 11 gp; 8 gp; 18 cp; 15 gp; 16 sp; 24 cp

Room #222
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199, inhabited by Choldrith and 5 x Chitine

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212, inhabited by Hobgoblin Captain and 3 x Hobgoblin

East Entry

Archway

→   Leads to room #223

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #241, inhabited by Bugbear Chief and 5 x Bugbear

Room Features

Lit candles are scattered across the floor, and someone has scrawled "Sharpen thy axe and ready thy shield" on the east wall

Room #223
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #208

West Entry

Archway

→   Leads to room #222

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #242

Room Features

A tapestry of a god of good hangs from the north wall, and a large kiln and coal bin sit in the north-east corner of the room

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Fire Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 fire damage


800 cp, 9000 sp, 2200 gp, 150 pp, a fine leather saddle trimmed with squirrel fur (250 gp), a linen gown threaded with electrum (250 gp), a porcelain ewer adorned with silver and a hydra in relief (250 gp), an electrum shield brooch engraved with mythical creatures (250 gp), an ivory chalice engraved with spirals (250 gp), an onyx salt cellar inlaid with orichalcum (250 gp), Spell Scroll (Resistance) (common, dmg 200), Potion of Climbing (common, dmg 187), 3 x Potion of Healing (common, dmg 187)

Room #224
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #243

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 3 x Orc (cr 1/2, mm 246); easy, 750 xp


Treasure: 17 sp; 11 gp; 7 sp; 13 cp

Room #225
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by Myconid Sovereign and 8 x Myconid Adult

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #251, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

Monster

12 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 1200 xp


Treasure: 900 cp, 11000 sp, 1800 gp, 130 pp, 3 x diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), star rose quartz (50 gp), Spell Scroll (Heroes' Feast) (very rare, dmg 200)

Room #226
North Entry

Archway

→   Leads to room #203

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #214

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #227

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #254, inhabited by Hobgoblin Devastator and 5 x Hobgoblin

Empty 
Room #227
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #226

East Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #215, inhabited by Bugbear and 13 x Goblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254, inhabited by Hobgoblin Devastator and 5 x Hobgoblin

Room Features

A tapestry of ghoulish carnage hangs from the south wall, and a mouldy odor fills the room

Room #228
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210, inhabited by Orc Hand of Yurtrus and 6 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #235

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #245, inhabited by Yuan-ti Mind Whisperer and 2 x Yuan-ti Pureblood

Room Features

Someone has scrawled "Beneath the tomb" in dwarvish runes on the north wall, and a clicking noise fills the room

Room #229
North Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #205

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246

Empty 
Room #230
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #231, inhabited by 13 x Firenewt Warrior

South Entry

Archway

→   Leads to room #257

Room Features

Someone has scrawled "left, door, right, door, straight" in dwarvish runes on the east wall, and an unidentifiable odor fills the east side of the room

Room #231
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #230

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #221, inhabited by Nilbog and 14 x Goblin

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #239

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #258

Room Features

A set of demonic war masks hangs on the south wall, and a pile of barrel staves lies in the east side of the room

Monster

13 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 1300 xp


Treasure: 13 gp; 16 sp; 16 sp; 7 gp; 10 sp; 11 cp; 17 sp; 15 sp; 10 sp; 17 sp; 9 gp; 13 sp; 18 cp

Room #232
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #243

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #233, inhabited by Spawn of Kyuss and 2 x Zombie

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #250, inhabited by Duergar Stone Guard and 6 x Duergar

Room Features

Skeletons hang from chains and manacles against the east and west walls, and knocking fills the room

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 4 x Orc (cr 1/2, mm 246); easy, 850 xp


Treasure: 2 pp; 22 sp; 8 gp; 5 pp; 12 cp

Room #233
North Entry

Archway

→   Leads to room #213, inhabited by Orc War Chief and 2 x Orc

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #232, inhabited by Orc Claw of Luthic and 4 x Orc

South Entry

Archway

→   Leads to room #251, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

Room Features

Several alcoves are cut into the north wall, and someone has scrawled "The gemstone is cursed" on the west wall

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 2 x Zombie (cr 1/4, mm 316); easy, 1900 xp


Treasure: 1400 cp, 40 ep; 12 sp; 12 gp

Room #234
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252

Empty 
Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


500 cp, 5000 sp, 2300 gp, 70 pp, black onyx (150 gp), 4 x pearl (100 gp), spinel (100 gp), Spell Scroll (Fog Cloud) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #236
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #211

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #255, inhabited by 3 x Orc and 1 x Ogre

Trap

Ice Spear Trap: DC 20 to find, DC 20 to disable; +11 to hit against one target, 10d10 cold damage

Room #237
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238

Empty 
Room #238
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217, inhabited by Orc Eye of Gruumsh and 8 x Orc

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #237

East Entry #1

Archway

→   Leads to room #218

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Locked Stone Door (DC 25 to open)

Room Features

Someone has scrawled "The gold is cursed" in dwarvish runes on the west wall, and a mouldy odor fills the east side of the room

Room #239
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Nilbog and 14 x Goblin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #231, inhabited by 13 x Firenewt Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #240, inhabited by Orc Nurtured One of Yurtrus and 14 x Orc

South Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #258

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Empty 
Room #240
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #239

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #241, inhabited by Bugbear Chief and 5 x Bugbear

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Room Features

A magical pool in the north-west corner of the room restores youth to whomever drinks from it (but only once), and someone has scrawled "No, I said it had eleven eyes" on the east wall

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 14 x Orc (cr 1/2, mm 246); deadly, 1500 xp


Treasure: 1100 cp, 5000 sp, 2200 gp, 110 pp, a cloth tabard trimmed with lynx fur (25 gp), a linen vest threaded with copper (25 gp), a marble scepter engraved with draconic runes (25 gp), a silver ring set with garnet and pearl (25 gp), a steel rod set with quartz (25 gp)

Room #241
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #240, inhabited by Orc Nurtured One of Yurtrus and 14 x Orc

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #242

Monster

Bugbear Chief (cr 3, mm 33) and 5 x Bugbear (cr 1, mm 33); hard, 1700 xp


Treasure: 20 cp; 17 sp; 14 gp; 15 sp; 9 ep; 18 cp

Room #242
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #223

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224, inhabited by Orc Hand of Yurtrus and 3 x Orc

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #241, inhabited by Bugbear Chief and 5 x Bugbear

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #267, inhabited by Orog and 11 x Orc

Room Features

The floor is covered in perfect hexagonal tiles, and a rusted chisel lies in the north-west corner of the room

Room #243
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #224, inhabited by Orc Hand of Yurtrus and 3 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #232, inhabited by Orc Claw of Luthic and 4 x Orc

Room Features

Spirals of gray stones cover the floor, and a toppled statue lies in the south-west corner of the room

Room #244
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245, inhabited by Yuan-ti Mind Whisperer and 2 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #270, inhabited by Yuan-ti Nightmare Speaker and 3 x Yuan-ti Pureblood

Room Features

A chute falls into the room from above, and the walls are covered with slime

Room #245
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #215, inhabited by Bugbear and 13 x Goblin

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #228

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #263, inhabited by Ogre Battering Ram and 2 x Ogre

South Entry

Archway

→   Leads to room #270, inhabited by Yuan-ti Nightmare Speaker and 3 x Yuan-ti Pureblood

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 2 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1500 xp


Treasure: 14 sp; 19 cp; 10 gp

Room #246
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256

South Entry

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled an arrow pointing down on the west wall, and a pile of trash lies in the east side of the room

Room #247
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #248, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #274, inhabited by Ghast and 6 x Ghoul

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and someone has scrawled "seven, three, ten, eight, three" on the east wall

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Fire Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 fire damage


600 cp, 10000 sp, 1600 gp, 100 pp, a brass medallion engraved with thorned vines (25 gp), a copper circlet set with star rose quartz (25 gp), a wooden plate engraved with floral vines (25 gp), a wooden rod set with pearl (25 gp), an agate rod inlaid with ornate silver scrollwork (25 gp), an ivory medallion set with garnet and tourmaline (25 gp), Potion of Clairvoyance (rare, dmg 187), 2 x Potion of Frost Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #248
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #219, inhabited by Orc Eye of Gruumsh and 4 x Orc

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #247

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #249, inhabited by Bugbear and 9 x Goblin

Room Features

A wooden ladder rests against the east wall, and a dulled dagger lies in the north-east corner of the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 3 x Kuo-toa (cr 1/4, mm 199); medium, 2450 xp


Treasure: 160 sp, 80 gp; 13 sp; 14 cp; 9 gp

Room #249
North Entry

Archway

→   Leads to room #220, inhabited by Gauth

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #248, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #265

Monster

Bugbear (cr 1, mm 33) and 9 x Goblin (cr 1/4, mm 166); easy, 650 xp


Treasure: 17 cp; 7 gp; 11 sp; 17 sp; 17 cp; 18 sp; 20 cp; 15 gp; 17 sp; 10 sp

Room #250
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #232, inhabited by Orc Claw of Luthic and 4 x Orc

East Entry

Archway

→   Leads to room #251, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 6 x Duergar (cr 1, mm 122); hard, 1650 xp


Treasure: 10 sp; 20 cp; 14 sp; 11 sp; 1 pp; 12 ep; 15 sp

Trap

Greater Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 acid damage for 1d4 rounds

Room #251
North Entry #1

Archway

→   Leads to room #233, inhabited by Spawn of Kyuss and 2 x Zombie

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #225, inhabited by 12 x Firenewt Warrior

West Entry

Archway

→   Leads to room #250, inhabited by Duergar Stone Guard and 6 x Duergar

East Entry

Archway

→   Leads to room #252

Room Features

The floor is covered with rotting straw, and several shattered weapons are scattered throughout the room

Monster

2 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 2 x Female Steeder (cr 1, motm 231, mtf 238); medium, 1300 xp


Treasure: 19 cp; 14 sp; 20 cp; 15 sp

Room #252
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #278

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279, inhabited by Grick Alpha and 1 x Grick

Room Features

A cube of solid stone stands in the south side of the room, and a sulphurous odor fills the north side of the room

Room #253
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254, inhabited by Hobgoblin Devastator and 5 x Hobgoblin

South Entry

Locked Stone Door (DC 20 to open)

Empty 
Room #254
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #226

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #227

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #253

Room Features

The scent of urine fills the north-east corner of the room, and a pile of sundered shields lies in the east side of the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 5 x Hobgoblin (cr 1/2, mm 186); hard, 1600 xp


Treasure: 22 sp; 3 pp; 18 cp; 13 ep; 10 ep; 21 cp

Room #255
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #236

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #282, inhabited by 3 x Derro Savant and 7 x Derro

Monster

3 x Orc (cr 1/2, mm 246) and 1 x Ogre (cr 2, mm 237); easy, 750 xp


Treasure: 19 cp; 24 cp; 15 gp; 15 sp

Room #256
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #246

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272, inhabited by 5 x Mimic

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Orog and 11 x Orc

Empty 
Room #257
North Entry

Archway

→   Leads to room #230

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #283

Empty 
Room #258
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #231, inhabited by 13 x Firenewt Warrior

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #239

South Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #283

South Entry #2

Archway

→   Leads to room #284, inhabited by 5 x Bugbear and 1 x Ogre

Room Features

A wooden ladder rests against the east wall, and someone has scrawled "Stay low" in goblin runes on the east wall

Room #259
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #240, inhabited by Orc Nurtured One of Yurtrus and 14 x Orc

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #275

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 2250 xp


Treasure: 1000 cp, 9000 sp, 1800 gp, 90 pp, a fine porcelain salt cellar gilded and painted with noble imagery (250 gp), an electrum shield brooch engraved with a renowned coat of arms (250 gp), an ivory shield brooch inlaid with a filigree of orichalcum (250 gp), Spell Scroll (Rary's Telepathic Bond) (rare, dmg 200)

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


500 cp, 7000 sp, 2500 gp, 120 pp, a dragon horn medallion set with a rosette of black opal (250 gp), a gilded wooden medallion inlaid with platinum (250 gp), a gold dagger engraved with noble imagery (250 gp), a linen coat threaded with electrum (250 gp), Slippers of Spider Climbing (uncommon, dmg 200), +1 Weapon (longbow) (uncommon, dmg 213)

Room #260
West Entry

Locked Stone Door (DC 25 to open)

East Entry

Archway

→   Leads to room #266, inhabited by Orog and 4 x Orc

Room Features

Numerous pillars line the south and east walls, and someone has scrawled "The walls listen" on the west wall

Room #261
East Entry

Archway

→   Leads to room #262, inhabited by Female Steeder and 14 x Male Steeder

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 3 x Orc (cr 1/2, mm 246); easy, 750 xp


Treasure: 1 pp; 9 sp; 23 sp; 10 gp

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by Orc Eye of Gruumsh and 3 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #268

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #276

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 14 x Male Steeder (cr 1/4, motm 231, mtf 238); medium, 900 xp


Treasure: 14 cp; 16 sp; 11 gp; 17 cp; 13 gp; 7 gp; 15 sp; 5 pp; 16 cp; 14 gp; 13 cp; 19 cp; 8 ep; 14 sp; 11 sp

Room #263
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by Yuan-ti Mind Whisperer and 2 x Yuan-ti Pureblood

East Entry

Locked Iron Door (DC 25 to open)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #280, inhabited by Drow Elite Warrior and 3 x Drow

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 2 x Ogre (cr 2, mm 237); hard, 2000 xp


Treasure: 15 sp; 18 cp; 6 sp

Room #264
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265

South Entry #1

Archway

→   Leads to room #290

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #291

Room Features

A mural of ghoulish carnage covers the ceiling, and a wooden ladder rests against the east wall

Monster

Neogi (cr 3, motm 192, vgm 180) and 14 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); hard, 1050 xp


Treasure: 12 ep; 16 ep; 12 sp; 18 cp; 3 pp; 12 cp; 6 gp; 20 cp; 16 ep; 10 cp; 13 sp; 11 gp; 23 cp; 3 pp; 18 sp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1000 cp, 9000 sp, 2800 gp, 140 pp, pearl (100 gp), chrysoberyl (100 gp), 3 x garnet (100 gp)

Room #265
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #249, inhabited by Bugbear and 9 x Goblin

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #264, inhabited by Neogi and 14 x Neogi Hatchling

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #283

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #291

Room Features

A toppled statue lies in the south-east corner of the room, and several iron blobs are scattered throughout the room

Room #266
West Entry

Archway

→   Leads to room #260

East Entry #1

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #267, inhabited by Orog and 11 x Orc

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286, inhabited by Duergar Screamer and 3 x Duergar

Monster

Orog (cr 2, mm 247) and 4 x Orc (cr 1/2, mm 246); easy, 850 xp


Treasure: 19 sp; 16 sp; 13 ep; 17 sp; 13 sp

Room #267
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #242

West Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #266, inhabited by Orog and 4 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286, inhabited by Duergar Screamer and 3 x Duergar

Room Features

A tile labyrinth covers the floor, and chanting can be faintly heard near the south wall

Monster

Orog (cr 2, mm 247) and 11 x Orc (cr 1/2, mm 246); deadly, 1550 xp


Treasure: 9 gp; 19 sp; 11 gp; 12 gp; 12 gp; 11 gp; 17 cp; 18 sp; 9 cp; 8 gp; 9 sp; 15 sp

Room #268
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262, inhabited by Female Steeder and 14 x Male Steeder

East Entry

Archway

→   Leads to room #277

Room Features

Several iron cages are scattered throughout the room, and the ceiling is covered with cracks

Room #269
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #270, inhabited by Yuan-ti Nightmare Speaker and 3 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

Empty 
Room #270
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #244

North Entry #2

Archway

→   Leads to room #245, inhabited by Yuan-ti Mind Whisperer and 2 x Yuan-ti Pureblood

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #269

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

Room Features

A stone ramp ascends towards the east wall, and a faded and torn tapestry hangs from the south wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 3 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1700 xp


Treasure: 500 cp, 8000 sp, 1600 gp, 120 pp, 3 x black onyx (150 gp), 2 x diamond (100 gp), 5 x pearl (100 gp), chrysoberyl (100 gp), jade (100 gp), Potion of Fire Breath (uncommon, dmg 187)

Room #271
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Room Features

A chute falls into the room from above, and a sundered helm lies in the east side of the room

Room #272
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #299

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and someone has scrawled "Beneath the fountain" in dwarvish runes on the east wall

Monster

5 x Mimic (cr 2, mm 220); deadly, 2250 xp


Treasure: 12 cp; 13 gp; 15 gp; 13 gp; 16 sp

Room #273
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #274, inhabited by Ghast and 6 x Ghoul

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Myconid Sovereign and 3 x Quaggoth Spore Servant

Room Features

An altar of evil sits in the west side of the room, and a sundered club lies in the south-west corner of the room

Monster

Orog (cr 2, mm 247) and 11 x Orc (cr 1/2, mm 246); deadly, 1550 xp


Treasure: 700 cp, 7000 sp, 1300 gp, 110 pp, 4 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), citrine (50 gp), moonstone (50 gp), onyx (50 gp), quartz (50 gp), 3 x sardonyx (50 gp), 2 x star rose quartz (50 gp), Spell Scroll (Darkvision) (uncommon, dmg 200), Potion of Healing (common, dmg 187)

Room #274
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #247

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273, inhabited by Orog and 11 x Orc

Monster

Ghast (cr 2, mm 148) and 6 x Ghoul (cr 1, mm 148); hard, 1650 xp


Treasure: 700 cp, 5000 sp, 2400 gp, 120 pp, 6 x diamond (50 gp), 2 x citrine (50 gp), zircon (50 gp), Potion of Greater Healing (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #275
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #259, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284, inhabited by 5 x Bugbear and 1 x Ogre

East Entry

Locked Stone Door (DC 20 to open)

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


500 cp, 7000 sp, 2300 gp, 150 pp, amber (100 gp), coral (100 gp), jade (100 gp), 2 x jet (100 gp), pearl (100 gp), tourmaline (100 gp)

Room #276
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262, inhabited by Female Steeder and 14 x Male Steeder

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #303, inhabited by Drow Elite Warrior and 5 x Drow

Trap

Flamethrower: DC 10 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 4d10 fire damage

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


1200 cp, 4000 sp, 1900 gp, 130 pp, a fine steel coffer engraved with arcane runes (250 gp), a gilded wooden shield brooch engraved with noble imagery (250 gp), a lacquered wooden shield inlaid with a filigree of gold (250 gp), an ivory chalice inlaid with a filigree of gold (250 gp)

Room #277
West Entry #1

Archway

→   Leads to room #268

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #287

Room Features

A stone dais sits in the west side of the room, and a ruined chain shirt lies in the west side of the room

Room #278
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252

Room Features

A stone ramp ascends towards the north wall, and a pile of iron blobs lies in the south side of the room

Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252

East Entry

Locked Stone Door (DC 25 to open)

South Entry

Archway

→   Leads to room #304, inhabited by 7 x Firenewt Warrior

Monster

Grick Alpha (cr 7, mm 173) and 1 x Grick (cr 2, mm 173); hard, 3350 xp


Treasure: 500 cp, 4000 sp, 2400 gp, 130 pp, 2 x black onyx (150 gp), diamond (100 gp), jet (100 gp), 2 x pearl (100 gp), spinel (100 gp), 2 x tourmaline (100 gp), Manual of Golems (flesh) (very rare, dmg 180)

Room #280
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #263, inhabited by Ogre Battering Ram and 2 x Ogre

West Entry

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #297, inhabited by Drider

Monster

Drow Elite Warrior (cr 5, mm 128) and 3 x Drow (cr 1/4, mm 128); easy, 1950 xp


Treasure: 170 gp; 14 cp; 12 cp; 17 cp

Room #281
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280, inhabited by Drow Elite Warrior and 3 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #297, inhabited by Drider

Room Features

A toppled statue lies in the north-west corner of the room, and someone has scrawled "The Sentinels of Boostone looted this place" on the east wall

Room #282
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #255, inhabited by 3 x Orc and 1 x Ogre

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298

Room Features

A tile labyrinth covers the floor, and various torture devices are scattered throughout the room

Monster

3 x Derro Savant (cr 3, motm 92, mtf 159) and 7 x Derro (cr 1/4, motm 91, mtf 158); deadly, 2450 xp


Treasure: 200 cp, 2000 sp, 2200 gp, 130 pp, 2 x black onyx (150 gp), 2 x pearl (100 gp), amethyst (100 gp), 2 x jet (100 gp), 2 x spinel (100 gp)

Room #283
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #257

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #258

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #265

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #284, inhabited by 5 x Bugbear and 1 x Ogre

Room Features

A fountain engraved with endless spirals sits in the west side of the room, and a sundered club lies in the east side of the room

Trap

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


800 cp, 6000 sp, 1800 gp, 110 pp, 3 x black onyx (150 gp), 3 x diamond (100 gp), 2 x pearl (100 gp), chrysoberyl (100 gp), 2 x coral (100 gp), spinel (100 gp), 2 x Gloves of Thievery (uncommon, dmg 172), Hat of Disguise (uncommon, dmg 173), +1 Weapon (blowgun) (uncommon, dmg 213)

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #283

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #275

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #302

Room Features

A mural of ancient mythology covers the ceiling, and a sundered helm lies in the north-east corner of the room

Monster

5 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); medium, 1450 xp


Treasure: 13 ep; 19 cp; 14 sp; 11 sp; 12 sp; 10 ep

Trap

Falling Block: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 4d10 damage

Room #285
North Entry

Locked Iron Door (DC 10 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #292, inhabited by Ghast and 3 x Ghoul

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #311, inhabited by 3 x Neogi

Monster

Choldrith (cr 3, motm 77, vgm 132) and 9 x Chitine (cr 1/2, motm 75, vgm 131); hard, 1600 xp


Treasure: 20 sp; 9 gp; 20 cp; 21 sp; 10 gp; 12 gp; 18 cp; 11 sp; 7 gp; 8 ep

Room #286
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267, inhabited by Orog and 11 x Orc

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266, inhabited by Orog and 4 x Orc

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by Ghast and 3 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Duergar Screamer (cr 3, motm 112, mtf 190) and 3 x Duergar (cr 1, mm 122); medium, 1300 xp


Treasure: 8 gp; 13 sp; 11 sp; 16 sp

Room #287
East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #277

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312, inhabited by Kobold Dragonshield and 9 x Kobold

South Entry #2

Archway

→   Leads to room #313

Room Features

A narrow shaft descends from the room into the next dungeon level down, and a pile of rotten apples lies in the north-west corner of the room

Room #288
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294

Monster

6 x Bugbear (cr 1, mm 33); medium, 1200 xp


Treasure: 14 sp; 5 ep; 25 cp; 11 gp; 13 cp; 18 cp

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Orog and 11 x Orc

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #300, inhabited by Kobold Dragonshield and 8 x Kobold

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #290

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #308

Room Features

Several square holes are cut into the ceiling and floor, and the floor is covered in perfect hexagonal tiles

Monster

Myconid Sovereign (cr 2, mm 232) and 3 x Quaggoth Spore Servant (cr 1, mm 230); medium, 1050 xp


Treasure: 17 gp; 11 sp; 15 sp; 14 cp

Room #290
North Entry

Archway

→   Leads to room #264, inhabited by Neogi and 14 x Neogi Hatchling

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #289, inhabited by Myconid Sovereign and 3 x Quaggoth Spore Servant

Room Features

A faded and torn tapestry hangs from the south wall, and someone has scrawled "It's a trap" on the west wall

Room #291
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by Neogi and 14 x Neogi Hatchling

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #301

Room Features

Spirals of white stones cover the floor, and a warped holy symbol lies in the center of the room

Room #292
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #285, inhabited by Choldrith and 9 x Chitine

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286, inhabited by Duergar Screamer and 3 x Duergar

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #322, inhabited by Young Kruthik and 3 x Adult Kruthik

Room Features

Several alcoves are cut into the north and south walls, and the north and west walls are covered with goblin graffiti

Monster

Ghast (cr 2, mm 148) and 3 x Ghoul (cr 1, mm 148); medium, 1050 xp


Treasure: 9 gp; 11 sp; 18 sp; 8 ep

Room #293
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #304, inhabited by 7 x Firenewt Warrior

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 2 x Duergar (cr 1, mm 122); easy, 600 xp


Treasure: 10 gp; 9 sp; 11 gp

Room #294
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #288, inhabited by 6 x Bugbear

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #305, inhabited by 2 x Adult Kruthik

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295

South Entry

Archway

→   Leads to room #315

Room Features

A magical statue in the north-west corner of the room answers questions with lies and falsehoods, and a fountain of water sits against the north wall

Room #295
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #269

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #270, inhabited by Yuan-ti Nightmare Speaker and 3 x Yuan-ti Pureblood

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #296, inhabited by Stone Giant and 1 x Saber-toothed Tiger

Room Features

A circle of tall stones stands in the north-west corner of the room, and someone has scrawled "Death comes on silent wings" on the east wall

Room #296
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Stone Giant (cr 7, mm 156) and 1 x Saber-toothed Tiger (cr 2, mm 336); hard, 3350 xp


Treasure: 240 sp, 40 gp; 11 sp

Room #297
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #281

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #280, inhabited by Drow Elite Warrior and 3 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298

South Entry #1

Archway

→   Leads to room #317, inhabited by Choldrith and 2 x Chitine

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #318

Monster

Drider (cr 6, mm 120); medium, 2300 xp


Treasure: 290 sp, 70 gp

Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by 3 x Derro Savant and 7 x Derro

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by Drider

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #319, inhabited by 14 x Goblin

Empty 
Room #299
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #272, inhabited by 5 x Mimic

East Entry

Archway

→   Leads to room #320, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Archway

Empty 
Room #300
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Myconid Sovereign and 3 x Quaggoth Spore Servant

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 8 x Kobold (cr 1/8, mm 195); easy, 400 xp


Treasure: 13 sp; 6 pp; 5 ep; 9 cp; 19 cp; 17 sp; 7 sp; 15 cp; 9 ep

Room #301
West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #291

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #321, inhabited by Draegloth and 6 x Drow

South Entry #2

Locked Stone Door (DC 10 to open)

Empty 
Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284, inhabited by 5 x Bugbear and 1 x Ogre

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

Room Features

A wooden platform hangs over a deep pit in the center of the room, and a fountain of water sits against the west wall

Room #303
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #276

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #312, inhabited by Kobold Dragonshield and 9 x Kobold

Monster

Drow Elite Warrior (cr 5, mm 128) and 5 x Drow (cr 1/4, mm 128); hard, 2050 xp


Treasure: 80 gp, 14 pp; 10 cp; 4 pp; 16 sp; 17 cp; 19 cp

Trap

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +6 to hit against one target, 4d10 piercing/poison damage

Room #304
North Entry

Archway

→   Leads to room #279, inhabited by Grick Alpha and 1 x Grick

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #293, inhabited by Duergar Soulblade and 2 x Duergar

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A narrow pit covered by iron bars lies in the east side of the room, and flickering wisps of flame fill the north-west corner of the room

Monster

7 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 700 xp


Treasure: 9 gp; 14 sp; 12 ep; 12 gp; 14 gp; 13 cp; 11 ep

Room #305
East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #294

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #315

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #332, inhabited by Hobgoblin Devastator and 5 x Hobgoblin

Room Features

Someone has scrawled "The Iron Bears looted this place" on the south wall, and an overwhelming stench fills the center of the room

Monster

2 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 900 xp


Treasure: 21 cp; 18 sp

Room #306
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #325, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #317, inhabited by Choldrith and 2 x Chitine

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #333, inhabited by Neogi Master and 2 x Neogi

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 2 x Duergar Soulblade (cr 1, motm 109, mtf 190); deadly, 2700 xp


Treasure: 90 ep, 40 gp; 4 pp; 12 sp

Room #307
West Entry

Archway

→   Leads to room #320, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #336, inhabited by Kuo-toa Whip and 8 x Kuo-toa

Monster

2 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 4 x Duergar (cr 1, mm 122); hard, 1700 xp


Treasure: 600 cp, 6000 sp, 2300 gp, 60 pp, a moonstone cup set with a rosette of jacinth (250 gp), a porcelain cup adorned with platinum and a unicorn in relief (250 gp), a silk merchant's cap adorned with a feather (250 gp)

Room #308
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #289, inhabited by Myconid Sovereign and 3 x Quaggoth Spore Servant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #309, inhabited by Ghast and 6 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Room Features

Numerous pillars line the east wall, and a metallic odor fills the south side of the room

Room #309
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #326, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Monster

Ghast (cr 2, mm 148) and 6 x Ghoul (cr 1, mm 148); hard, 1650 xp


Treasure: 16 cp; 15 sp; 21 cp; 7 gp; 16 sp; 9 ep; 10 sp

Room #310
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Monster

2 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 4 x Duergar (cr 1, mm 122); hard, 1700 xp


Treasure: 20 cp; 6 ep; 19 cp; 12 gp; 12 cp; 8 ep

Room #311
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #285, inhabited by Choldrith and 9 x Chitine

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #322, inhabited by Young Kruthik and 3 x Adult Kruthik

South Entry

Archway

→   Leads to room #337

Monster

3 x Neogi (cr 3, motm 192, vgm 180); hard, 2100 xp


Treasure: 22 cp; 13 sp; 20 cp

Room #312
North Entry

Archway

→   Leads to room #287

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #303, inhabited by Drow Elite Warrior and 5 x Drow

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #324

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #329

Room Features

A forge and anvil sit in the south-east corner of the room, and a ruined gauntlet lies in the south-west corner of the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 9 x Kobold (cr 1/8, mm 195); easy, 425 xp


Treasure: 18 cp; 13 gp; 4 pp; 18 cp; 9 sp; 11 cp; 20 sp; 16 sp; 12 cp; 15 sp

Room #313
North Entry

Archway

→   Leads to room #287

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #329

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #314

Empty 
Room #314
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #313

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

South Entry

Archway

→   Leads to room #330, inhabited by Grick Alpha and 1 x Grick

Empty 
Room #315
North Entry

Archway

→   Leads to room #294

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #305, inhabited by 2 x Adult Kruthik

Room Features

Someone has scrawled "Gesela stands here, slain by a basilisk" on the north wall, and a sundered club lies in the north side of the room

Room #316
West Entry

Locked Stone Door (DC 20 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #342

Monster

Mind Flayer (cr 7, mm 222) and 2 x Troglodyte (cr 1/4, mm 290); hard, 3000 xp


Treasure: 400 cp, 8000 sp, 2300 gp, 100 pp, 6 x diamond (50 gp), bloodstone (50 gp), 3 x carnelian (50 gp), citrine (50 gp), jasper (50 gp), moonstone (50 gp), quartz (50 gp), Spell Scroll (Prismatic Spray) (very rare, dmg 200)

Room #317
North Entry

Archway

→   Leads to room #297, inhabited by Drider

West Entry

Archway

→   Leads to room #306, inhabited by Duergar Warlord and 2 x Duergar Soulblade

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #334, inhabited by Stone Giant

Room Features

The north and west walls have been engraved with incoherent labyrinths, and moaning fills the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 2 x Chitine (cr 1/2, motm 75, vgm 131); easy, 900 xp


Treasure: 14 ep; 10 sp; 16 sp

Room #318
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by Drider

South Entry

Archway

→   Leads to room #334, inhabited by Stone Giant

Room Features

Someone has scrawled "nine, five, six, seven" on the south wall, and a pile of rotten apples lies in the south side of the room

Trap

Thunder Blaster: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 4d10 thunder damage and become deafened for 1d4 rounds

Room #319
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298

Room Features

A tapestry of legendary monsters hangs from the south wall, and several shattered weapons are scattered throughout the room

Monster

14 x Goblin (cr 1/4, mm 166); medium, 700 xp


Treasure: 16 cp; 7 ep; 8 gp; 5 gp; 7 gp; 7 ep; 7 gp; 14 ep; 21 cp; 6 pp; 14 gp; 16 sp; 13 gp; 11 sp

Room #320
West Entry

Archway

→   Leads to room #299

East Entry #1

Archway

→   Leads to room #307, inhabited by 2 x Duergar Hammerer and 4 x Duergar

East Entry #2

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #336, inhabited by Kuo-toa Whip and 8 x Kuo-toa

Room Features

The walls have been engraved with geometric patterns, and a corroded mace lies in the north-west corner of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 2750 xp


Treasure: 1800 cp, 10 ep; 6 ep

Room #321
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #301

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #328

Room Features

A hissing noise can be faintly heard near the north wall, and several iron spikes are scattered throughout the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 6 x Drow (cr 1/4, mm 128); hard, 3200 xp


Treasure: 200 cp, 5000 sp, 2600 gp, 110 pp, 3 x diamond (50 gp), 2 x bloodstone (50 gp), carnelian (50 gp), chalcedony (50 gp), jasper (50 gp), 3 x moonstone (50 gp), 2 x onyx (50 gp), quartz (50 gp), Pipes of Haunting (uncommon, dmg 185), Weapon of Warning (halberd) (uncommon, dmg 213)

Room #322
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #292, inhabited by Ghast and 3 x Ghoul

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #311, inhabited by 3 x Neogi

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 3 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 1375 xp


Treasure: 17 sp; 8 cp; 12 cp; 19 cp

Room #323
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #339

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #324

Empty 
Room #324
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #323

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #312, inhabited by Kobold Dragonshield and 9 x Kobold

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348, inhabited by Ogre Bolt Launcher and 2 x Ogre

Room Features

A group of demonic faces have been carved into the north wall, and the ceiling is covered with cobwebs

Room #325
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #306, inhabited by Duergar Warlord and 2 x Duergar Soulblade

South Entry

Archway

→   Leads to room #349, inhabited by Drow Mage and 1 x Giant Spider

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 4 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1900 xp


Treasure: 10 gp; 7 gp; 14 sp; 10 sp; 17 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


500 cp, 6000 sp, 1700 gp, 60 pp, a jasper rod engraved with mythical creatures (250 gp), a moonstone chalice engraved with arcane runes (250 gp), a porcelain cup adorned with platinum and a hydra in relief (250 gp), a stoneware vase painted with mythical imagery (250 gp), an ivory comb inlaid with a filigree of orichalcum (250 gp), an ornate silver mirror (250 gp), Spell Scroll (Vampiric Touch) (uncommon, dmg 200), Keoghtom's Ointment (uncommon, dmg 179), Oil of Slipperiness (uncommon, dmg 184)

Room #326
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #309, inhabited by Ghast and 6 x Ghoul

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #336, inhabited by Kuo-toa Whip and 8 x Kuo-toa

East Entry

Archway

→   Leads to room #327

Room Features

A cube of solid stone stands in the south side of the room, and several pieces of rotting wood are scattered throughout the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 2250 xp


Treasure: 90 ep, 70 gp; 14 cp

Room #327
West Entry

Archway

→   Leads to room #326, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Room Features

A wooden platform hangs over a deep pit in the center of the room, and a briny odor fills the south-east corner of the room

Room #328
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #321, inhabited by Draegloth and 6 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #352

Room Features

A mural of geometric patterns covers the ceiling, and a rusted amulet lies in the south-east corner of the room

Trap

Thunder Blaster: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 thunder damage and become deafened for 1d4 rounds

Room #329
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #312, inhabited by Kobold Dragonshield and 9 x Kobold

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #313

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "one, three, two, ten, five" on the south wall

Room #330
North Entry

Archway

→   Leads to room #314

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #331, inhabited by Tanarukk and 2 x Orc

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #357, inhabited by 13 x Hobgoblin

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #358

Room Features

A stone dais sits in the east side of the room, and a creaking sound can be faintly heard near the north wall

Monster

Grick Alpha (cr 7, mm 173) and 1 x Grick (cr 2, mm 173); hard, 3350 xp


Treasure: 120 ep, 70 gp; 23 cp

Room #331
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #330, inhabited by Grick Alpha and 1 x Grick

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #359, inhabited by Duergar Mind Master and 7 x Duergar Soulblade

Room Features

A tile mosaic of a water god covers the floor, and a pile of trash lies in the north side of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 2 x Orc (cr 1/2, mm 246); medium, 2000 xp


Treasure: 180 sp, 20 gp; 3 gp; 9 gp

Room #332
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #305, inhabited by 2 x Adult Kruthik

East Entry #1

Archway

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #341, inhabited by Choldrith and 4 x Chitine

Room Features

A wooden platform hangs over a deep pit in the north-east corner of the room, and a rustling noise fills the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 5 x Hobgoblin (cr 1/2, mm 186); hard, 1600 xp


Treasure: 1000 cp, 6000 sp, 2700 gp, 150 pp

Trap

Magic Missle Trap: DC 10 to find, DC 20 to disable; one target, 2d10 force damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


500 cp, 3000 sp, 2100 gp, 130 pp, 3 x diamond (50 gp), carnelian (50 gp), 2 x chalcedony (50 gp), chrysoprase (50 gp), moonstone (50 gp), onyx (50 gp), quartz (50 gp), sardonyx (50 gp), zircon (50 gp), Potion of Flying (very rare, dmg 187)

Room #333
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #306, inhabited by Duergar Warlord and 2 x Duergar Soulblade

East Entry

Archway

→   Leads to room #334, inhabited by Stone Giant

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and a cube of solid stone stands in the west side of the room

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 2 x Neogi (cr 3, motm 192, vgm 180); deadly, 2500 xp


Treasure: 1100 cp, 5000 sp, 2500 gp, 140 pp, black onyx (150 gp), diamond (100 gp), 5 x pearl (100 gp), amethyst (100 gp), coral (100 gp), tourmaline (100 gp), Potion of Invisibility (very rare, dmg 188)

Room #334
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #317, inhabited by Choldrith and 2 x Chitine

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333, inhabited by Neogi Master and 2 x Neogi

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #343

Room Features

Several iron cages are scattered throughout the room, and a mouldy odor fills the room

Monster

Stone Giant (cr 7, mm 156); medium, 2900 xp


Treasure: 200 sp, 70 gp

Room #335
South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #351

Room Features

Several square holes are cut into the ceiling and floor, and a sundered axe lies in the east side of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 11 x Goblin (cr 1/4, mm 166); medium, 750 xp


Treasure: 10 sp; 21 cp; 20 cp; 10 sp; 22 cp; 2 pp; 16 cp; 12 sp; 16 sp; 15 sp; 14 sp; 2 pp

Room #336
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #307, inhabited by 2 x Duergar Hammerer and 4 x Duergar

West Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #320, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #326, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Monster

Kuo-toa Whip (cr 1, mm 200) and 8 x Kuo-toa (cr 1/4, mm 199); easy, 600 xp


Treasure: 8 ep; 9 gp; 16 sp; 19 cp; 16 cp; 16 gp; 14 gp; 12 ep; 8 gp

Room #337
North Entry

Archway

→   Leads to room #311, inhabited by 3 x Neogi

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


600 cp, 3000 sp, 2500 gp, 70 pp, a fine steel medallion set with a single diamond (250 gp), a gold bell inlaid with ornate platinum scrollwork (250 gp), a lacquered wooden bowl set with a single black sapphire (250 gp), a pair of silk gloves trimmed with fox fur (250 gp), a steel crown inlaid with a meandros of gold (250 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #338
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339

Empty 
Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #323

East Entry #2

Archway

→   Leads to room #347

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #355, inhabited by 6 x Svirfneblin

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Beware the basilisk" on the south wall

Trap

Heavy Chain Flail: DC 10 to find, DC 10 to disable; initiative +3, 1 attack per round, +8 to hit against all targets within 5 ft., 4d10 bludgeoning damage and knocked prone

Room #340
South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #357, inhabited by 13 x Hobgoblin

Room Features

A stone stair ascends towards the west wall, and several iron cages are scattered throughout the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Giant Rat (cr 1/8, mm 327); medium, 575 xp


Treasure: 13 sp; 14 cp; 18 cp; 15 gp; 2 pp; 16 cp; 9 gp; 10 sp; 18 sp; 4 pp; 16 sp; 15 gp; 11 gp; 13 sp; 10 ep; 4 gp

Room #341
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #332, inhabited by Hobgoblin Devastator and 5 x Hobgoblin

West Entry #2

Archway

→   Leads to room #360, inhabited by Quaggoth Thonot and 2 x Quaggoth

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #366

Room Features

A shallow pit lies in the east side of the room, and someone has scrawled "Run away!" on the west wall

Monster

Choldrith (cr 3, motm 77, vgm 132) and 4 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1100 xp


Treasure: 21 cp; 14 sp; 19 sp; 15 cp; 8 cp

Room #342
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #316, inhabited by Mind Flayer and 2 x Troglodyte

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #349, inhabited by Drow Mage and 1 x Giant Spider

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #361, inhabited by Draegloth and 4 x Drow

Room Features

Someone has scrawled a basic map of the dungeon on the east wall, and a pile of empty flasks lies in the north-west corner of the room

Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by Stone Giant

South Entry

Archway

→   Leads to room #367

Empty 
Room #344
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #345

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370, inhabited by Young Kruthik and 3 x Adult Kruthik

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 3 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1700 xp


Treasure: 18 sp; 5 gp; 13 cp; 13 ep

Room #345
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #344, inhabited by Yuan-ti Nightmare Speaker and 3 x Yuan-ti Pureblood

East Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #346, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #364

Room Features

The south and west walls have been engraved with incoherent labyrinths, and a corroded iron key hangs from a hook on the east wall

Room #346
West Entry #1

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #345

West Entry #2

Archway

→   Leads to room #364

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #371, inhabited by Orc Eye of Gruumsh and 7 x Orc

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "You cannot kill it with swords" in draconic script on the west wall

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 2700 xp


Treasure: 290 sp, 80 gp; 6 pp; 13 gp

Room #347
West Entry

Archway

→   Leads to room #339

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365, inhabited by 11 x Goblin

South Entry

Archway

→   Leads to room #374, inhabited by Wight and 14 x Zombie

Empty 
Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365, inhabited by 11 x Goblin

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 2 x Ogre (cr 2, mm 237); medium, 1350 xp


Treasure: 9 sp; 7 gp; 16 sp

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #342

West Entry #2

Archway

→   Leads to room #361, inhabited by Draegloth and 4 x Drow

Room Features

Someone has scrawled a large X on the north wall, and several monstrous corpses are scattered throughout the room

Monster

Drow Mage (cr 7, mm 129) and 1 x Giant Spider (cr 1, mm 328); hard, 3100 xp


Treasure: 200 gp; 13 cp

Room #350
South Entry

Archway

→   Leads to room #379

Room Features

A narrow ledge runs along the north and west walls, and a cube of solid stone stands in the east side of the room

Room #351
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #335, inhabited by Nilbog and 11 x Goblin

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #369

Room Features

Someone has scrawled "You cannot kill it with wizardry" on the west wall, and several pieces of broken glass are scattered throughout the room

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +10 to hit against one target, 10d10 slashing damage

Room #352
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353

Room Features

A sloped pit lined with iron spikes lies in the north-east corner of the room, and several pieces of blood-soaked clothing are scattered throughout the room

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


800 cp, 7000 sp, 2700 gp, 90 pp, 3 x black onyx (150 gp), diamond (100 gp), chrysoberyl (100 gp), jet (100 gp), 3 x pearl (100 gp), tourmaline (100 gp)

Room #353
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #352

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #354

East Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #372

South Entry

Archway

→   Leads to room #382

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and a pile of broken glass lies in the south side of the room

Room #354
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #353

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #355, inhabited by 6 x Svirfneblin

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #372

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373, inhabited by 2 x Orc and 1 x Troll

Room Features

A narrow shaft falls into the room from above, and the north and east walls have been engraved with endless spirals

Room #355
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #354

Room Features

A ladder ascends to a wooden platform in the south side of the room, and the scent of ozone fills the north side of the room

Monster

6 x Svirfneblin (cr 1/2, mm 164); easy, 600 xp


Treasure: 13 sp; 14 sp; 15 gp; 13 sp; 6 gp; 21 sp

Room #356
East Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #357, inhabited by 13 x Hobgoblin

South Entry

Archway

→   Leads to room #384, inhabited by Orc Hand of Yurtrus and 6 x Orc

Monster

11 x Myconid Adult (cr 1/2, mm 232); hard, 1100 xp


Treasure: 9 gp; 11 sp; 20 cp; 15 cp; 16 cp; 21 sp; 9 gp; 9 gp; 12 gp; 12 sp; 8 gp

Room #357
North Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #340, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #330, inhabited by Grick Alpha and 1 x Grick

West Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #356, inhabited by 11 x Myconid Adult

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #375, inhabited by Duergar Screamer and 3 x Duergar

Room Features

The sound of footsteps can be heard in the north-east corner of the room, and several pieces of rotten bread are scattered throughout the room

Monster

13 x Hobgoblin (cr 1/2, mm 186); hard, 1300 xp


Treasure: 15 gp; 18 cp; 19 cp; 14 cp; 17 sp; 9 gp; 8 gp; 11 gp; 17 cp; 8 gp; 12 gp; 15 cp; 21 cp

Room #358
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330, inhabited by Grick Alpha and 1 x Grick

East Entry

Archway

→   Leads to room #359, inhabited by Duergar Mind Master and 7 x Duergar Soulblade

South Entry

Unlocked Iron Door (60 hp)

Room Features

A stone stair ascends towards the south wall, and a set of demonic war masks hangs on the west wall

Room #359
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #331, inhabited by Tanarukk and 2 x Orc

West Entry

Archway

→   Leads to room #358

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #360, inhabited by Quaggoth Thonot and 2 x Quaggoth

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #376, inhabited by 4 x Orc and 1 x Half-ogre

Room Features

A magical mosaic on the east wall can be used as a portal to any known location within the dungeon, and a sour odor fills the north side of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 7 x Duergar Soulblade (cr 1, motm 109, mtf 190); deadly, 1850 xp


Treasure: 13 sp; 11 ep; 10 gp; 13 sp; 17 cp; 14 cp; 7 sp; 16 sp

Room #360
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359, inhabited by Duergar Mind Master and 7 x Duergar Soulblade

East Entry #1

Archway

→   Leads to room #341, inhabited by Choldrith and 4 x Chitine

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #366

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #385, inhabited by 3 x Hobgoblin and 1 x Bugbear

Monster

Quaggoth Thonot (cr 3, mm 256) and 2 x Quaggoth (cr 2, mm 256); hard, 1600 xp


Treasure: 13 sp; 14 gp; 8 sp

Room #361
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #342

East Entry

Archway

→   Leads to room #349, inhabited by Drow Mage and 1 x Giant Spider

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #377, inhabited by Ogre Chain Brute and 1 x Ogre

Room Features

Numerous pillars line the north and east walls, and spirals of red stones cover the floor

Monster

Draegloth (cr 7, motm 98, vgm 141) and 4 x Drow (cr 1/4, mm 128); hard, 3100 xp


Treasure: 140 gp; 15 sp; 14 sp; 4 pp; 13 sp

Room #362
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #379

Room Features

A chute descends from the room into a midden chamber below, and a pile of blood-soaked clothing lies in the center of the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


700 cp, 8000 sp, 2000 gp, 90 pp, a bone shield brooch engraved with a labyrinth (25 gp), a brass warhammer set with a rosette of malachite (25 gp), a marble brazier inlaid with ornate copper scrollwork (25 gp), a pewter torc inlaid with silver (25 gp), Cloak of Elvenkind (uncommon, dmg 158), Staff of the Python (uncommon, dmg 204)

Room #363
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 2 x Ogre (cr 2, mm 237); hard, 2000 xp


Treasure: 17 sp; 13 cp; 15 cp

Room #364
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #345

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344, inhabited by Yuan-ti Nightmare Speaker and 3 x Yuan-ti Pureblood

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370, inhabited by Young Kruthik and 3 x Adult Kruthik

East Entry #1

Archway

→   Leads to room #346, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #371, inhabited by Orc Eye of Gruumsh and 7 x Orc

Room Features

Skeletons hang from chains and manacles against the south wall, and a rotting satchel lies in the center of the room

Room #365
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #348, inhabited by Ogre Bolt Launcher and 2 x Ogre

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #347

Room Features

A ladder ascends to a balcony hanging from the east wall, and a set of demonic war masks hangs on the west wall

Monster

11 x Goblin (cr 1/4, mm 166); easy, 550 xp


Treasure: 13 sp; 4 pp; 8 gp; 11 gp; 11 sp; 16 sp; 14 gp; 10 sp; 7 gp; 8 cp; 3 pp

Room #366
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #341, inhabited by Choldrith and 4 x Chitine

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #360, inhabited by Quaggoth Thonot and 2 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #386, inhabited by Darkling Elder and 5 x Darkling

Room Features

Someone has scrawled "Erdhimbor stands here, slain by a basilisk" on the north wall, and numerous humanoid skulls are scattered throughout the room

Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Iron Door (DC 15 to open)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #388, inhabited by 6 x Bugbear and 1 x Ogre

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1000 cp, 10000 sp, 2400 gp, 120 pp, 2 x black onyx (150 gp), 2 x diamond (100 gp), pearl (100 gp), amber (100 gp), amethyst (100 gp), 2 x chrysoberyl (100 gp), coral (100 gp), garnet (100 gp), Spell Scroll (Mirror Image) (uncommon, dmg 200), 2 x Potion of Greater Healing (uncommon, dmg 187)

Room #368
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #369

Room Features

Someone has scrawled "In the Caverns of Shadows, when the sun is eclipsed in the Crown, the Guardian of Pipes shall be murdered" on the west wall, and a pile of torches lies in the north-west corner of the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 4 x Orc (cr 1/2, mm 246); easy, 850 xp


Treasure: 14 cp; 18 cp; 11 sp; 9 gp; 11 sp

Room #369
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #351

West Entry

Archway

→   Leads to room #368, inhabited by Orc Hand of Yurtrus and 4 x Orc

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #363, inhabited by Ogre Battering Ram and 2 x Ogre

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #380

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tile labyrinth covers the floor, and a stack of barrels filled with sand stands against the east wall

Room #370
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #344, inhabited by Yuan-ti Nightmare Speaker and 3 x Yuan-ti Pureblood

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

East Entry #2

Unlocked Stone Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #397, inhabited by 2 x Duergar Hammerer and 4 x Duergar

Room Features

Someone has scrawled "Nichye Arrer died here, slain by a dragon" on the south wall, and a grinding noise fills the room

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 3 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 1375 xp


Treasure: 11 gp; 17 sp; 11 sp; 14 cp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1000 cp, 5000 sp, 1800 gp, 110 pp, 2 x black onyx (150 gp), diamond (100 gp), 2 x amethyst (100 gp), jade (100 gp), jet (100 gp), pearl (100 gp), 2 x spinel (100 gp), Potion of Resistance (poison) (uncommon, dmg 188), Spell Scroll (Lightning Bolt) (uncommon, dmg 200), Dust of Dryness (uncommon, dmg 166)

Room #371
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #346, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #364

West Entry #2

Unlocked Iron Door (60 hp) (slides up)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #399

Room Features

A sloped pit lined with iron spikes lies in the north-east corner of the room, and a cube of solid stone stands in the east side of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 7 x Orc (cr 1/2, mm 246); medium, 1150 xp


Treasure: 9 sp; 12 gp; 9 gp; 16 sp; 15 cp; 13 sp; 16 gp; 18 sp

Room #372
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #354

West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #353

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #390, inhabited by Kobold Scale Sorcerer and 12 x Kobold

Empty 
Room #373
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #374, inhabited by Wight and 14 x Zombie

South Entry

Locked Iron Door (DC 15 to open) (slides down)

Monster

2 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); medium, 2000 xp


Treasure: 12 sp; 16 cp; 270 sp, 80 gp

Room #374
North Entry

Archway

→   Leads to room #347

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373, inhabited by 2 x Orc and 1 x Troll

South Entry

Archway

→   Leads to room #391, inhabited by 15 x Goblin

Room Features

Mysterious levers and mechanisms cover the east wall, and a rusted gauntlet lies in the north-east corner of the room

Monster

Wight (cr 3, mm 300) and 14 x Zombie (cr 1/4, mm 316); deadly, 1400 xp


Treasure: 600 cp, 10000 sp, 2200 gp, 70 pp, a brocade merchant's cap threaded with silver (25 gp), a brocade merchant's cap trimmed with fox fur (25 gp), a copper bracelet etched with dwarven axeheads (25 gp), a pewter bracelet inlaid with electrum (25 gp), Gloves of Swimming and Climbing (uncommon, dmg 172), +1 Weapon (longsword) (uncommon, dmg 213), +1 Weapon (shortbow) (uncommon, dmg 213)

Trap

Guillotine Blade: DC 15 to find, DC 10 to disable; +6 to hit against one target, 4d10 slashing damage

Room #375
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #357, inhabited by 13 x Hobgoblin

East Entry

Locked Stone Door (DC 10 to open)

Monster

Duergar Screamer (cr 3, motm 112, mtf 190) and 3 x Duergar (cr 1, mm 122); medium, 1300 xp


Treasure: 6 gp; 17 cp; 15 sp; 13 gp

Room #376
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #359, inhabited by Duergar Mind Master and 7 x Duergar Soulblade

South Entry #1

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #401

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #402, inhabited by Duergar Hammerer and 2 x Duergar

Room Features

A set of demonic war masks hangs on the north wall, and a sundered shield lies in the north side of the room

Monster

4 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); easy, 600 xp


Treasure: 9 gp; 10 ep; 18 cp; 13 sp; 6 gp

Room #377
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #361, inhabited by Draegloth and 4 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); easy, 1150 xp


Treasure: 13 cp; 16 cp

Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Room Features

A thumping sound can be faintly heard near the west wall, and several rotten apples are scattered throughout the room

Trap

Rune of Confusion: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become confused (phb 224) for 1d4 rounds

Room #379
North Entry #1

Archway

→   Leads to room #350

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #362

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378

South Entry

Archway

→   Leads to room #405

Room Features

Several alcoves are cut into the south wall, and a ruined siege weapon sits in the center of the room

Room #380
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #369

West Entry #2

Unlocked Iron Door (60 hp)

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #408, inhabited by Orc Nurtured One of Yurtrus and 5 x Orc

Room Features

Spirals of green stones cover the floor, and someone has scrawled "Explosive runes" in draconic script on the south wall

Room #381
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #382

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "Don't lose your head" in goblin runes on the west wall

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 6 x Orc (cr 1/2, mm 246); medium, 1050 xp


Treasure: 19 cp; 15 gp; 14 cp; 9 gp; 17 cp; 9 gp; 5 pp

Room #382
North Entry

Archway

→   Leads to room #353

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #381, inhabited by Orc Claw of Luthic and 6 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #400

Room Features

A stream of acid flows along a channel in the floor, and the floor is covered with ash

Room #383
South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #411, inhabited by Orc Hand of Yurtrus and 3 x Orc

Monster

2 x Wraith (cr 5, mm 302); deadly, 3600 xp


Treasure: 150 ep, 30 gp; 160 gp

Room #384
North Entry

Archway

→   Leads to room #356, inhabited by 11 x Myconid Adult

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412, inhabited by 2 x Adult Kruthik

South Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #413, inhabited by 3 x Duergar and 5 x Giant Rat

Room Features

Someone has scrawled "Beneath the altar" on the east wall, and a pair of dice lies in the north-east corner of the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 6 x Orc (cr 1/2, mm 246); medium, 1050 xp


Treasure: 12 sp; 15 sp; 17 cp; 13 sp; 19 cp; 12 gp; 11 gp

Room #385
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #360, inhabited by Quaggoth Thonot and 2 x Quaggoth

South Entry #1

Archway

→   Leads to room #402, inhabited by Duergar Hammerer and 2 x Duergar

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403, inhabited by Xvart Warlock of Raxivort and 13 x Giant Rat

Monster

3 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); easy, 500 xp


Treasure: 13 sp; 6 pp; 6 ep; 16 sp

Trap

Heavy Chain Flail: DC 15 to find, DC 15 to disable; initiative +3, 1 attack per round, +6 to hit against all targets within 5 ft., 4d10 bludgeoning damage and knocked prone

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366

South Entry #1

Archway

→   Leads to room #403, inhabited by Xvart Warlock of Raxivort and 13 x Giant Rat

South Entry #2

Archway

Room Features

Someone has scrawled "Look to the left" on the east wall, and the ceiling is covered with cracks

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 5 x Darkling (cr 1/2, motm 84, vgm 134); easy, 950 xp


Treasure: 7 gp; 5 gp; 15 sp; 10 gp; 20 sp; 12 sp

Room #387
North Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388, inhabited by 6 x Bugbear and 1 x Ogre

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #414

Monster

Barghest (cr 4, motm 60, vgm 123); easy, 1100 xp


Treasure: 5 ep

Room #388
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #367

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #387, inhabited by Barghest

East Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #406

Room Features

A group of demonic faces have been carved into the north wall, and several wax blobs are scattered throughout the room

Monster

6 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); hard, 1650 xp


Treasure: 6 gp; 8 sp; 19 cp; 10 ep; 16 sp; 13 sp; 9 ep

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407

Room Features

The floor is covered in square tiles, alternating white and black, and the floor is covered with dust

Room #390
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #372

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400

East Entry #1

Locked Stone Door (DC 10 to open)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

Room Features

A crude bookcase and crude bookcase sit in the south-east corner of the room, and the north and west walls are covered with sword cuts

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 12 x Kobold (cr 1/8, mm 195); easy, 500 xp


Treasure: 9 sp; 18 cp; 13 sp; 12 cp; 18 sp; 10 gp; 11 ep; 7 gp; 11 gp; 8 gp; 3 pp; 13 sp; 17 cp

Room #391
North Entry

Archway

→   Leads to room #374, inhabited by Wight and 14 x Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #411, inhabited by Orc Hand of Yurtrus and 3 x Orc

Room Features

A toppled statue lies in the south side of the room, and a pile of blood-soaked clothing lies in the north side of the room

Monster

15 x Goblin (cr 1/4, mm 166); hard, 750 xp


Treasure: 900 cp, 6000 sp, 1600 gp, 110 pp, 3 x diamond (50 gp), carnelian (50 gp), chrysoprase (50 gp), citrine (50 gp), onyx (50 gp), quartz (50 gp), star rose quartz (50 gp), 3 x Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #392
East Entry

Archway

→   Leads to room #393

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #413, inhabited by 3 x Duergar and 5 x Giant Rat

Monster

Stone Giant (cr 7, mm 156); medium, 2900 xp


Treasure: 110 gp

Room #393
West Entry

Archway

→   Leads to room #392, inhabited by Stone Giant

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #394, inhabited by Orc Claw of Luthic and 4 x Orc

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A set of demonic war masks hangs on the east wall, and someone has scrawled "You cannot kill it with swords" in blood on the east wall

Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #393

Room Features

An altar of evil sits in the west side of the room, and someone has scrawled "Abandon all hope" in orcish runes on the north wall

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 4 x Orc (cr 1/2, mm 246); easy, 850 xp


Treasure: 13 gp; 14 ep; 9 gp; 14 sp; 14 sp

Room #395
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377, inhabited by Ogre Chain Brute and 1 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #422, inhabited by Ettin

Trap

Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1200 cp, 9000 sp, 2300 gp, 120 pp, a bone coffer engraved with arcane runes (25 gp), a brass crown etched with draconic runes (25 gp), a fine leather merchant's cap adorned with a plume (25 gp), a malachite puzzle box engraved with arcane runes (25 gp), a pewter bowl engraved with thorned vines (25 gp), an ivory comb engraved with spirals (25 gp)

Room #396
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408, inhabited by Orc Nurtured One of Yurtrus and 5 x Orc

Monster

14 x Derro (cr 1/4, motm 91, mtf 158); medium, 700 xp


Treasure: 11 gp; 23 cp; 11 gp; 10 sp; 4 gp; 1 pp; 10 ep; 21 sp; 15 gp; 7 gp; 13 ep; 18 sp; 6 gp; 16 ep

Room #397
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #370, inhabited by Young Kruthik and 3 x Adult Kruthik

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #398, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

South Entry #1

Archway

→   Leads to room #426

South Entry #2

Archway

→   Leads to room #427, inhabited by 6 x Svirfneblin

Monster

2 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 4 x Duergar (cr 1, mm 122); hard, 1700 xp


Treasure: 16 sp; 13 gp; 8 sp; 11 cp; 13 ep; 11 gp

Room #398
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #397, inhabited by 2 x Duergar Hammerer and 4 x Duergar

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #399

East Entry #2

Archway

→   Leads to room #415

Room Features

A tile mosaic of ghoulish carnage covers the floor, and a sundered helm lies in the center of the room

Monster

Hobgoblin Warlord (cr 6, mm 187) and 2 x Hobgoblin (cr 1/2, mm 186); medium, 2500 xp


Treasure: 70 gp; 10 sp; 14 sp

Room #399
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #371, inhabited by Orc Eye of Gruumsh and 7 x Orc

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #398, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

Empty 
Room #400
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #382

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #409, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Kobold Scale Sorcerer and 12 x Kobold

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #416

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and lit candles are scattered across the floor

Room #401
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #376, inhabited by 4 x Orc and 1 x Half-ogre

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Duergar Hammerer and 2 x Duergar

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #429

Room Features

A stone dais and throne sits in the north-west corner of the room, and a pile of rotten leather lies in the north-east corner of the room

Room #402
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by 4 x Orc and 1 x Half-ogre

North Entry #2

Archway

→   Leads to room #385, inhabited by 3 x Hobgoblin and 1 x Bugbear

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #401

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by Xvart Warlock of Raxivort and 13 x Giant Rat

Room Features

Someone has scrawled "The axe is cursed" in dwarvish runes on the west wall, and a pile of rotten apples lies in the south-west corner of the room

Monster

Duergar Hammerer (cr 2, motm 112, mtf 188) and 2 x Duergar (cr 1, mm 122); easy, 850 xp


Treasure: 14 ep; 5 gp; 20 cp

Room #403
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #385, inhabited by 3 x Hobgoblin and 1 x Bugbear

North Entry #2

Archway

→   Leads to room #386, inhabited by Darkling Elder and 5 x Darkling

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Duergar Hammerer and 2 x Duergar

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #421

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 13 x Giant Rat (cr 1/8, mm 327); easy, 525 xp


Treasure: 4 pp; 5 ep; 12 gp; 11 gp; 10 sp; 13 sp; 10 gp; 19 sp; 19 sp; 16 cp; 15 sp; 6 sp; 10 sp; 24 cp

Room #404
East Entry

Archway

→   Leads to room #405

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #422, inhabited by Ettin

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and several empty flasks are scattered throughout the room

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 2 x Ogre (cr 2, mm 237); hard, 2000 xp


Treasure: 15 sp; 17 sp; 16 sp

Room #405
North Entry

Archway

→   Leads to room #379

West Entry #1

Archway

→   Leads to room #404, inhabited by Ogre Battering Ram and 2 x Ogre

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #422, inhabited by Ettin

Empty 
Room #406
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #388, inhabited by 6 x Bugbear and 1 x Ogre

East Entry

Archway

Room Features

An enchanted pool in the south-west corner of the room ages whomever drinks from it (but only once), and a chirping noise can be faintly heard near the east wall

Room #407
North Entry

Archway

→   Leads to room #389

West Entry

Locked Iron Door (DC 20 to open)

East Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #408, inhabited by Orc Nurtured One of Yurtrus and 5 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #423

Empty 
Room #408
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #380

West Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #407

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #396, inhabited by 14 x Derro

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425, inhabited by Roper and 2 x Piercer

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 5 x Orc (cr 1/2, mm 246); easy, 600 xp


Treasure: 19 cp; 9 gp; 13 sp; 21 cp; 5 ep; 8 sp

Room #409
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #399

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #415

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #428

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 900 xp


Treasure: 15 ep; 12 ep

Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Kobold Scale Sorcerer and 12 x Kobold

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #417

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #418

Empty 
Room #411
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #383, inhabited by 2 x Wraith

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #391, inhabited by 15 x Goblin

East Entry

Archway

→   Leads to room #412, inhabited by 2 x Adult Kruthik

Room Features

A stone dais sits in the east side of the room, and the floor is covered in perfect hexagonal tiles

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 3 x Orc (cr 1/2, mm 246); easy, 750 xp


Treasure: 12 sp; 18 sp; 17 cp; 20 sp

Room #412
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #384, inhabited by Orc Hand of Yurtrus and 6 x Orc

West Entry #1

Archway

→   Leads to room #411, inhabited by Orc Hand of Yurtrus and 3 x Orc

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #413, inhabited by 3 x Duergar and 5 x Giant Rat

Monster

2 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 900 xp


Treasure: 6 gp; 11 sp

Room #413
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #384, inhabited by Orc Hand of Yurtrus and 6 x Orc

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #392, inhabited by Stone Giant

West Entry

Archway

→   Leads to room #412, inhabited by 2 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tile labyrinth covers the floor, and skeletons hang from chains and manacles against the walls

Monster

3 x Duergar (cr 1, mm 122) and 5 x Giant Rat (cr 1/8, mm 327); easy, 725 xp


Treasure: 13 gp; 19 cp; 18 cp; 14 cp; 12 gp; 13 gp; 17 sp; 9 sp

Room #414
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #387, inhabited by Barghest

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #433, inhabited by Hobgoblin Captain and 8 x Hobgoblin

Empty 
Room #415
West Entry

Archway

→   Leads to room #398, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #409, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #435, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

A stone dais and throne sits in the south side of the room, and an unexplained breeze can be felt in the south-east corner of the room

Room #416
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #400

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #436, inhabited by Neogi Master and 1 x Neogi

Room Features

The floor is covered in square tiles, alternating white and black, and several pieces of spoiled meat are scattered throughout the room

Room #417
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #416

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #410

Room Features

Part of the ceiling has collapsed into the room, and a mural of ancient mythology covers the ceiling

Trap

Poisoned Arrow Trap: DC 10 to find, DC 15 to disable; +11 to hit against one target, 10d10 piercing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 10000 sp, 1700 gp, 130 pp, a fine leather armor trimmed with fox fur (250 gp), a fine leather coat trimmed with lynx fur (250 gp), a fine leather merchant's cap tooled with mythical imagery (250 gp), a fine steel bowl set with black opal (250 gp), a lacquered wooden bowl set with a rosette of black pearl (250 gp), a porcelain bowl painted with a distinguished coat of arms (250 gp), an electrum shield brooch inlaid with a filigree of orichalcum (250 gp), Staff of the Python (uncommon, dmg 204)

Room #418
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #410

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #437

South Entry

Locked Stone Door (DC 10 to open)

Empty 
Room #419
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #420

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #446, inhabited by 7 x Bugbear

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 10 x Giant Rat (cr 1/8, mm 327); easy, 450 xp


Treasure: 12 gp; 20 sp; 16 sp; 12 sp; 13 sp; 18 cp; 10 gp; 13 gp; 15 cp; 16 sp; 19 cp

Trap

Falling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


200 cp, 9000 sp, 1200 gp, 130 pp, 5 x black onyx (150 gp), 2 x diamond (100 gp), amethyst (100 gp), coral (100 gp), garnet (100 gp), spinel (100 gp), 2 x tourmaline (100 gp)

Room #420
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #419, inhabited by Xvart Warlock of Raxivort and 10 x Giant Rat

East Entry

Archway

→   Leads to room #429

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #447, inhabited by Bugbear Chief and 4 x Bugbear

Empty 
Room #421
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #403, inhabited by Xvart Warlock of Raxivort and 13 x Giant Rat

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #439

Empty 
Room #422
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #395

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #404, inhabited by Ogre Battering Ram and 2 x Ogre

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #405

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #432

Room Features

A set of demonic war masks hangs on the west wall, and an altar of evil sits in the north-west corner of the room

Monster

Ettin (cr 4, mm 132); easy, 1100 xp


Treasure: 12 gp

Room #423
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #407

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #441, inhabited by Orc Eye of Gruumsh and 10 x Orc

Room Features

A faded and torn tapestry hangs from the north wall, and the ceiling is covered with cracks

Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by Roper and 2 x Piercer

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 4 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 1850 xp


Treasure: 16 ep; 11 gp; 15 ep; 17 cp; 11 gp; 4 pp

Room #425
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #408, inhabited by Orc Nurtured One of Yurtrus and 5 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #424, inhabited by 2 x Young Kruthik and 4 x Adult Kruthik

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #426

Room Features

A tile mosaic of a legendary battle covers the floor, and an altar of evil sits in the south side of the room

Monster

Roper (cr 5, mm 261) and 2 x Piercer (cr 1/2, mm 252); medium, 2000 xp


Treasure: 220 sp, 70 gp; 18 sp; 18 cp

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by 2 x Duergar Hammerer and 4 x Duergar

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425, inhabited by Roper and 2 x Piercer

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #442, inhabited by Draegloth and 1 x Drow

Room Features

The south and west walls have been engraved with incoherent labyrinths, and lit candles are scattered across the floor

Room #427
North Entry

Archway

→   Leads to room #397, inhabited by 2 x Duergar Hammerer and 4 x Duergar

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #434, inhabited by 8 x Derro

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443

Room Features

A large kiln and coal bin sit in the south-west corner of the room, and someone has scrawled "Sharpen thy sword and ready thy shield" on the north wall

Monster

6 x Svirfneblin (cr 1/2, mm 164); easy, 600 xp


Treasure: 9 gp; 4 pp; 16 ep; 5 gp; 17 cp; 14 cp

Room #428
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #409, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by Neogi Master and 1 x Neogi

Room Features

A fountain and statue of a God of Darkness sits in the west side of the room, and someone has scrawled "Heoda was here" on the north wall

Room #429
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #401

West Entry

Archway

→   Leads to room #420

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #430

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #447, inhabited by Bugbear Chief and 4 x Bugbear

Empty 
Room #430
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #429

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #448

Room Features

Several square holes are cut into the ceiling and floor, and an unexplained breeze can be felt in the north-east corner of the room

Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by Xvart Warlock of Raxivort and 13 x Giant Rat

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #430

East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #439

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #454, inhabited by 4 x Orc Red Fang of Shargaas

South Entry #2

Locked Iron Door (DC 25 to open)

South Entry #3

Unlocked Stone Door (60 hp)

Room Features

A stone dais and throne sits in the south-east corner of the room, and someone has scrawled "The last wards have fallen" on the west wall

Room #432
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #422, inhabited by Ettin

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #449, inhabited by 4 x Meazel

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #440, inhabited by 5 x Adult Kruthik

Room Features

A chute descends from the room into the next dungeon level down, and the floor is covered in perfect hexagonal tiles

Room #433
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #414

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #440, inhabited by 5 x Adult Kruthik

Room Features

The ceiling is covered with cracks, and a pile of trash lies in the north side of the room

Monster

Hobgoblin Captain (cr 3, mm 186) and 8 x Hobgoblin (cr 1/2, mm 186); hard, 1500 xp


Treasure: 20 cp; 11 ep; 13 sp; 9 gp; 10 cp; 17 sp; 9 sp; 13 sp; 13 gp

Room #434
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #427, inhabited by 6 x Svirfneblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451

Room Features

The floor is covered with scorch marks, and a pile of rotten leather lies in the west side of the room

Monster

8 x Derro (cr 1/4, motm 91, mtf 158); easy, 400 xp


Treasure: 11 gp; 17 sp; 12 ep; 13 ep; 11 cp; 17 sp; 2 pp; 12 sp

Room #435
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #415

South Entry #1

Archway

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452, inhabited by Tanarukk and 1 x Orc

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "The Night Walker shall slay the God of Shadows when song becomes silence" on the east wall

Monster

4 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); deadly, 2500 xp


Treasure: 13 sp; 10 ep; 22 cp; 5 gp; 16 sp

Room #436
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #416

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Barghest and 3 x Goblin

Room Features

A set of demonic war masks hangs on the west wall, and jagged steel blades project from cracks in the east and west walls

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 1 x Neogi (cr 3, motm 192, vgm 180); medium, 1800 xp


Treasure: 21 cp; 10 gp

Room #437
North Entry

Locked Stone Door (DC 10 to open) (slides up)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

East Entry

Archway

→   Leads to room #438

Room Features

Spirals of white stones cover the floor, and several empty flasks are scattered throughout the room

Room #438
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #437

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #446, inhabited by 7 x Bugbear

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


400 cp, 5000 sp, 1700 gp, 150 pp, 3 x diamond (50 gp), 2 x bloodstone (50 gp), chalcedony (50 gp), 2 x jasper (50 gp), 2 x quartz (50 gp), star rose quartz (50 gp), Spell Scroll (Thorn Whip) (common, dmg 200), Spell Scroll (Protection from Evil and Good) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #439
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #421

West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #431

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #464

Empty 
Room #440
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #433, inhabited by Hobgoblin Captain and 8 x Hobgoblin

South Entry

Archway

→   Leads to room #455

Room Features

A stone ramp ascends towards the west wall, and a ruined siege weapon sits in the north-west corner of the room

Monster

5 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 2250 xp


Treasure: 700 cp, 10000 sp, 1900 gp, 170 pp, a leather mantle trimmed with fox fur (25 gp), a necklace of blue quartz (25 gp), 2 x a pewter crown inlaid with ornate silver scrollwork (25 gp), a rosewood bowl inlaid with a meandros of silver (25 gp), a steel circlet etched with dwarven axeheads (25 gp), an obsidian bowl engraved with dwarven axeheads (25 gp), Potion of Resistance (thunder) (uncommon, dmg 188), Goggles of Night (uncommon, dmg 172), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #441
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #423

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #458, inhabited by Firenewt Warlock of Imix and 4 x Firenewt Warrior

East Entry

Archway

→   Leads to room #450, inhabited by 3 x Derro Savant and 7 x Derro

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 10 x Orc (cr 1/2, mm 246); hard, 1450 xp


Treasure: 9 ep; 18 cp; 9 gp; 2 pp; 10 ep; 5 gp; 3 pp; 7 gp; 13 gp; 17 cp; 10 gp

Room #442
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #426

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #468, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

Monster

Draegloth (cr 7, motm 98, vgm 141) and 1 x Drow (cr 1/4, mm 128); medium, 2950 xp


Treasure: 100 gp; 16 sp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


700 cp, 4000 sp, 2200 gp, 170 pp, a brass censer set with citrine (25 gp), a fine leather coinpurse trimmed with fox fur (25 gp), a wooden orb inlaid with a filigree of silver (25 gp), an agate cup engraved with arcane runes (25 gp), an ivory idol (of a god of travel) adorned with coral (25 gp), Ring of Jumping (uncommon, dmg 191), Trident of Fish Command (uncommon, dmg 209), +1 Weapon (longbow) (uncommon, dmg 213), Sword of Vengeance (shortsword) (uncommon, dmg 206)

Room #443
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #427, inhabited by 6 x Svirfneblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469, inhabited by Female Steeder and 9 x Male Steeder

Empty 
Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by Neogi Master and 1 x Neogi

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459, inhabited by Firenewt Warlock of Imix and 10 x Firenewt Warrior

Room Features

A shallow pit lies in the east side of the room, and a large kiln and coal bin sit in the north-west corner of the room

Monster

Barghest (cr 4, motm 60, vgm 123) and 3 x Goblin (cr 1/4, mm 166); medium, 1250 xp


Treasure: 800 cp, 3000 sp, 1400 gp, 120 pp, 3 x diamond (50 gp), moonstone (50 gp), onyx (50 gp), 2 x quartz (50 gp), star rose quartz (50 gp)

Trap

Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 4d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


500 cp, 8000 sp, 2400 gp, 180 pp, a fine steel crown set with chrysoberyl and jade (250 gp), a pair of fine leather boots tooled with mythical creatures (250 gp), a stoneware vase adorned with silver and a coat of arms in relief (250 gp), an electrum amulet engraved with arcane runes (250 gp), an electrum dagger engraved with arcane runes (250 gp), an ivory rod set with a rosette of blue spinel (250 gp), an onyx salt cellar set with ruby (250 gp), Adamantine Armor (chain shirt) (uncommon, dmg 150), Figurine of Wondrous Power (silver raven) (uncommon, dmg 169), +1 Weapon (handaxe) (uncommon, dmg 213)

Room #445
North Entry

Locked Stone Door (DC 10 to open)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #460

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192); easy, 1800 xp


Treasure: 220 sp, 80 gp

Trap

Barbed Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained

Room #446
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #419, inhabited by Xvart Warlock of Raxivort and 10 x Giant Rat

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #438

South Entry

Archway

→   Leads to room #473

Room Features

A wooden ladder rests against the east wall, and patches of mushrooms grow in the south side of the room

Monster

7 x Bugbear (cr 1, mm 33); hard, 1400 xp


Treasure: 800 cp, 10000 sp, 1900 gp, 80 pp, a fine steel chime inlaid with ornate electrum scrollwork (25 gp), a linen mantle trimmed with rabbit fur (25 gp), a linen tabard trimmed with rabbit fur (25 gp), a rosewood comb set with aquamarine and topaz (25 gp), an ivory medallion set with a rosette of pearl (25 gp), Wand of Magic Missiles (uncommon, dmg 211)

Room #447
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #420

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #429

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448

South Entry

Unlocked Iron Door (60 hp)

Monster

Bugbear Chief (cr 3, mm 33) and 4 x Bugbear (cr 1, mm 33); hard, 1500 xp


Treasure: 700 cp, 3000 sp, 2100 gp, 120 pp, 3 x black onyx (150 gp), 3 x pearl (100 gp), 2 x amber (100 gp), garnet (100 gp), tourmaline (100 gp), Spell Scroll (Giant Insect) (rare, dmg 200), Spell Scroll (Seeming) (rare, dmg 200), Potion of Superior Healing (rare, dmg 187), Scroll of Protection (undead) (rare, dmg 199)

Room #448
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #430

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #447, inhabited by Bugbear Chief and 4 x Bugbear

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #454, inhabited by 4 x Orc Red Fang of Shargaas

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #475, inhabited by Ettin

Empty 
Room #449
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #432

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #464

South Entry #2

Locked Stone Door (DC 10 to open)

Monster

4 x Meazel (cr 1, motm 177, mtf 214); easy, 800 xp


Treasure: 19 cp; 5 pp; 14 sp; 13 cp

Room #450
West Entry

Archway

→   Leads to room #441, inhabited by Orc Eye of Gruumsh and 10 x Orc

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #467

Monster

3 x Derro Savant (cr 3, motm 92, mtf 159) and 7 x Derro (cr 1/4, motm 91, mtf 158); deadly, 2450 xp


Treasure: 13 cp; 13 ep; 23 cp; 12 gp; 12 gp; 14 cp; 10 sp; 8 gp; 15 gp; 14 gp

Room #451
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434, inhabited by 8 x Derro

North Entry #2

Archway

→   Leads to room #435, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #452, inhabited by Tanarukk and 1 x Orc

Room Features

Someone has scrawled "I've forgotten my name" on the east wall, and an unexplained breeze can be felt in the east side of the room

Room #452
North Entry

Archway

→   Leads to room #435, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481, inhabited by Hobgoblin Warlord and 1 x Hobgoblin

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 1 x Orc (cr 1/2, mm 246); easy, 1900 xp


Treasure: 120 gp; 13 sp

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #471, inhabited by 3 x Duergar Kavalrachni and 3 x Female Steeder

Room Features

A group of demonic faces have been carved into the west wall, and a ring of keys lies in the south-east corner of the room

Room #454
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #463, inhabited by Ogre Bolt Launcher and 3 x Ogre

South Entry

Archway

→   Leads to room #476, inhabited by Kuo-toa Archpriest and 4 x Kuo-toa

Room Features

A set of demonic war masks hangs on the west wall, and a pierced breastplate lies in the south side of the room

Monster

4 x Orc Red Fang of Shargaas (cr 3, vgm 185); deadly, 2800 xp


Treasure: 11 sp; 19 cp; 5 gp; 12 sp

Trap

Rune of Paralyzation: DC 10 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Room #455
North Entry

Archway

→   Leads to room #440, inhabited by 5 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #456

South Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478

Room Features

The floor is covered in square tiles, alternating white and black, and several adventurer corpses are scattered throughout the room

Room #456
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #455

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #457, inhabited by Spawn of Kyuss and 2 x Zombie

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #479

Room Features

A chute falls into the room from above, and an unidentifiable odor fills the room

Room #457
North Entry

Locked Iron Door (DC 15 to open) (slides down)

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #456

South Entry

Archway

→   Leads to room #480, inhabited by Drider and 2 x Giant Spider

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 2 x Zombie (cr 1/4, mm 316); easy, 1900 xp


Treasure: 1900 cp, 30 ep; 3 ep; 18 cp

Room #458
East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #441, inhabited by Orc Eye of Gruumsh and 10 x Orc

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #465

South Entry

Locked Stone Door (DC 25 to open)

Room Features

A group of demonic faces have been carved into the north wall, and several broken arrows are scattered throughout the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 4 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 600 xp


Treasure: 10 gp; 5 gp; 20 sp; 4 ep; 13 cp

Room #459
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Barghest and 3 x Goblin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #460

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 10 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 1200 xp


Treasure: 800 cp, 4000 sp, 2000 gp, 130 pp, 2 x black onyx (150 gp), amber (100 gp), 2 x coral (100 gp), garnet (100 gp), jade (100 gp), 2 x jet (100 gp), spinel (100 gp), tourmaline (100 gp), Spell Scroll (Charm Person) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187)

Room #460
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #445, inhabited by Spawn of Kyuss

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #459, inhabited by Firenewt Warlock of Imix and 10 x Firenewt Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #461

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #460

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #462, inhabited by Duergar Screamer and 3 x Duergar

Empty 
Room #462
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461

East Entry

Archway

→   Leads to room #471, inhabited by 3 x Duergar Kavalrachni and 3 x Female Steeder

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

An enchanted pool in the west side of the room ages whomever drinks from it (but only once), and someone has scrawled "You cannot kill it with wizardry" in blood on the east wall

Monster

Duergar Screamer (cr 3, motm 112, mtf 190) and 3 x Duergar (cr 1, mm 122); medium, 1300 xp


Treasure: 13 sp; 18 cp; 9 gp; 13 cp

Room #463
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454, inhabited by 4 x Orc Red Fang of Shargaas

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #483

Room Features

A chute descends from the room into a plundered tomb below, and the floor is covered in square tiles, alternating white and black

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 3 x Ogre (cr 2, mm 237); hard, 1800 xp


Treasure: 500 cp, 7000 sp, 2000 gp, 120 pp, 3 x diamond (50 gp), chrysoprase (50 gp), citrine (50 gp), jasper (50 gp), 2 x sardonyx (50 gp), 2 x zircon (50 gp)

Trap

Ice Spear Trap: DC 10 to find, DC 15 to disable; +8 to hit against one target, 4d10 cold damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


400 cp, 7000 sp, 2200 gp, 110 pp, diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), 2 x moonstone (50 gp), onyx (50 gp), +1 Rod of the Pact Keeper (uncommon, dmg 197)

Room #464
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #439

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #449, inhabited by 4 x Meazel

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483

Room Features

A fountain engraved with geometric patterns sits in the south side of the room, and someone has scrawled "ruby, crimson" on the south wall

Room #465
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #458, inhabited by Firenewt Warlock of Imix and 4 x Firenewt Warrior

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

Room Features

Several headless statues are scattered throughout the room, and a shattered sword lies in the north-west corner of the room

Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

South Entry

Locked Stone Door (DC 15 to open) (slides down)

Room Features

A tapestry of ancient mythology hangs from the south wall, and several candles are scattered throughout the room

Room #467
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #450, inhabited by 3 x Derro Savant and 7 x Derro

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442, inhabited by Draegloth and 1 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #466

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

Empty 
Room #468
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #442, inhabited by Draegloth and 1 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #469, inhabited by Female Steeder and 9 x Male Steeder

Room Features

A mural of a god of darkness covers the ceiling, and someone has scrawled a basic map of the dungeon on the west wall

Monster

2 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 2 x Giant Bat (cr 1/4, mm 323); medium, 1500 xp


Treasure: 9 ep; 6 ep; 22 cp; 5 pp

Room #469
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #443

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #468, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

South Entry

Archway

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 9 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 650 xp


Treasure: 13 cp; 4 ep; 12 gp; 9 sp; 21 cp; 10 ep; 10 sp; 14 sp; 12 ep; 20 cp

Room #470
East Entry

Archway

→   Leads to room #481, inhabited by Hobgoblin Warlord and 1 x Hobgoblin

Empty 
Room #471
North Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #453

West Entry

Archway

→   Leads to room #462, inhabited by Duergar Screamer and 3 x Duergar

Room Features

The sound of chimes fills the room, and a corroded chain lies in the north-west corner of the room

Monster

3 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 3 x Female Steeder (cr 1, motm 231, mtf 238); hard, 1950 xp


Treasure: 14 sp; 8 gp; 14 sp; 15 cp; 4 gp; 16 cp

Room #472
North Entry

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #473

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tapestry of arcane patterns hangs from the north wall, and a carved stone statue stands in the north side of the room

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 150 gp

Room #473
North Entry

Archway

→   Leads to room #446, inhabited by 7 x Bugbear

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #472, inhabited by Adult Oblex

Room Features

The floor is covered in perfect hexagonal tiles, and a mouldy odor fills the south-east corner of the room

Room #474
North Entry

Locked Stone Door (DC 15 to open)

West Entry

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #475, inhabited by Ettin

Room Features

A tapestry of geometric patterns hangs from the east wall, and someone has scrawled "The Citadel of Crowns shall be destroyed when north becomes south and the Rosewood Staff lies in blood" on the south wall

Monster

Wraith (cr 5, mm 302) and 1 x Specter (cr 1, mm 279); medium, 2000 xp


Treasure: 210 sp, 80 gp; 9 gp

Room #475
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #474, inhabited by Wraith and 1 x Specter

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A foul odor fills the north-west corner of the room, and a broken spear lies in the center of the room

Monster

Ettin (cr 4, mm 132); easy, 1100 xp


Treasure: 15 cp

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1000 cp, 9000 sp, 2300 gp, 70 pp, a bone scepter engraved with spirals (25 gp), a jasper cup engraved with a labyrinth (25 gp), a leather coat trimmed with rabbit fur (25 gp), a small woolen tapestry (25 gp), an earthenware chalice painted with mythical creatures (25 gp), +1 Ammunition (20 arrows) (uncommon, dmg 150), Dust of Disappearance (uncommon, dmg 166)

Room #476
North Entry

Archway

→   Leads to room #454, inhabited by 4 x Orc Red Fang of Shargaas

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #483

South Entry

Locked Stone Door (DC 10 to open)

Room Features

Several square holes are cut into the east and west walls, and someone has scrawled "I'd rather be at the Stout Knave" on the west wall

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 4 x Kuo-toa (cr 1/4, mm 199); medium, 2500 xp


Treasure: 1800 cp, 10 ep; 6 gp; 13 cp; 23 sp; 13 ep

Room #477
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #455

East Entry

Archway

→   Leads to room #478

Room Features

A set of demonic war masks hangs on the south wall, and the floor is covered with mould

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Archway

→   Leads to room #477

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479

Empty 
Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #456

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #480, inhabited by Drider and 2 x Giant Spider

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #480
North Entry

Archway

→   Leads to room #457, inhabited by Spawn of Kyuss and 2 x Zombie

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #479

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Monster

Drider (cr 6, mm 120) and 2 x Giant Spider (cr 1, mm 328); deadly, 2700 xp


Treasure: 1300 cp, 50 ep; 13 ep; 19 cp

Room #481
North Entry

Archway

→   Leads to room #452, inhabited by Tanarukk and 1 x Orc

West Entry #1

Archway

→   Leads to room #470

West Entry #2

Unlocked Iron Door (60 hp)

East Entry

Archway

→   Leads to room #482, inhabited by Adult Oblex

Monster

Hobgoblin Warlord (cr 6, mm 187) and 1 x Hobgoblin (cr 1/2, mm 186); medium, 2400 xp


Treasure: 150 gp; 18 cp

Room #482
West Entry

Archway

→   Leads to room #481, inhabited by Hobgoblin Warlord and 1 x Hobgoblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 160 gp

Room #483
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #463, inhabited by Ogre Bolt Launcher and 3 x Ogre

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #464

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #476, inhabited by Kuo-toa Archpriest and 4 x Kuo-toa

West Entry #2

Unlocked Iron Door (60 hp)

Room Features

A chute falls into the room from above, and someone has scrawled "Trespassers will be flayed alive" in goblin runes on the north wall

Trap

Greater Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 acid damage for 1d4 rounds

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